Remove .Owner from melee weapons (#14600)
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@@ -236,7 +236,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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return;
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}
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var hitBloodstreams = new List<BloodstreamComponent>();
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var hitBloodstreams = new List<(EntityUid Entity, BloodstreamComponent Component)>();
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var bloodQuery = GetEntityQuery<BloodstreamComponent>();
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foreach (var entity in args.HitEntities)
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@@ -245,7 +245,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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continue;
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if (bloodQuery.TryGetComponent(entity, out var bloodstream))
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hitBloodstreams.Add(bloodstream);
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hitBloodstreams.Add((entity, bloodstream));
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}
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if (!hitBloodstreams.Any())
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@@ -256,10 +256,10 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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var solutionToInject = removedSolution.SplitSolution(removedVol * comp.TransferEfficiency);
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var volPerBloodstream = solutionToInject.Volume * (1 / hitBloodstreams.Count);
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foreach (var bloodstream in hitBloodstreams)
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foreach (var (ent, bloodstream) in hitBloodstreams)
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{
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var individualInjection = solutionToInject.SplitSolution(volPerBloodstream);
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_bloodstream.TryAddToChemicals((bloodstream).Owner, individualInjection, bloodstream);
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_bloodstream.TryAddToChemicals(ent, individualInjection, bloodstream);
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}
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}
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}
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