[Fix] CPR fix (#109)
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@@ -12,7 +12,8 @@ using Content.Shared.Atmos;
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using Content.Shared.Body.Components;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.DoAfter; // WD
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using Content.Shared.DoAfter;
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using Content.Shared.Humanoid; // WD
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using Content.Shared.IdentityManagement; // WD
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using Content.Shared.Interaction; // WD
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using Content.Shared.Inventory; // WD
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@@ -234,10 +235,10 @@ namespace Content.Server.Body.Systems
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// WD start
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private void OnHandInteract(EntityUid uid, RespiratorComponent component, InteractHandEvent args)
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{
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args.Handled = true;
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if (CanCPR(uid, component, args.User))
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DoCPR(uid, component, args.User);
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args.Handled = true;
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}
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private bool CanCPR(EntityUid target, RespiratorComponent comp, EntityUid user)
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@@ -251,10 +252,7 @@ namespace Content.Server.Body.Systems
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if (comp.CPRPerformedBy != null && comp.CPRPerformedBy != user)
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return false;
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if (!TryComp<BodyComponent>(target, out var body))
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return false;
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if (body.Prototype?.Id is not ("Human" or "Diona" or "Slime" or "Dwarf" or "Reptilian" or "Skrell" or "Arachnid"))
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if (!TryComp<HumanoidAppearanceComponent>(target, out _))
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return false;
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if (!TryComp(target, out MobStateComponent? targetState))
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