[feat] shaking on meteor event
# Conflicts: # Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
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@@ -85,4 +85,8 @@ public sealed partial class ExplosiveComponent : Component
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/// Avoid somehow double-triggering this explosion (e.g. by damaging this entity from its own explosion.
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/// </summary>
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public bool Exploded;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("canShakeGrid")]
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public bool CanShakeGrid;
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}
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