Adds last pressure direction to atmos debug overlay. (#8083)
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@@ -115,17 +115,32 @@ namespace Content.Client.Atmos.Overlays
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CheckAndShowBlockDir(AtmosDirection.South);
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CheckAndShowBlockDir(AtmosDirection.East);
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CheckAndShowBlockDir(AtmosDirection.West);
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void DrawPressureDirection(
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DrawingHandleWorld handle,
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AtmosDirection d,
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TileRef t,
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Color color)
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{
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// Account for South being 0.
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var atmosAngle = d.ToAngle() - Angle.FromDegrees(90);
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var atmosAngleOfs = atmosAngle.ToVec() * 0.4f;
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var tileCentre = new Vector2(t.X + 0.5f, t.Y + 0.5f);
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var basisA = tileCentre;
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var basisB = tileCentre + atmosAngleOfs;
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handle.DrawLine(basisA, basisB, color);
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}
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// -- Pressure Direction --
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if (data.PressureDirection != AtmosDirection.Invalid)
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{
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// Account for South being 0.
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var atmosAngle = data.PressureDirection.ToAngle() - Angle.FromDegrees(90);
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var atmosAngleOfs = atmosAngle.ToVec() * 0.4f;
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var tileCentre = new Vector2(tile.X + 0.5f, tile.Y + 0.5f);
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var basisA = tileCentre;
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var basisB = tileCentre + atmosAngleOfs;
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drawHandle.DrawLine(basisA, basisB, Color.Blue);
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DrawPressureDirection(drawHandle, data.PressureDirection, tile, Color.Blue);
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}
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else if (data.LastPressureDirection != AtmosDirection.Invalid)
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{
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DrawPressureDirection(drawHandle, data.LastPressureDirection, tile, Color.LightGray);
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}
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// -- Excited Groups --
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if (data.InExcitedGroup)
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{
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