Make ore loot use walls as a mask (#16377)

This commit is contained in:
metalgearsloth
2023-05-15 12:01:29 +10:00
committed by GitHub
parent 7065341171
commit ea4440be44
9 changed files with 187 additions and 135 deletions

View File

@@ -1,6 +1,6 @@
using Robust.Shared.Prototypes;
namespace Content.Shared.Parallax.Biomes.Points;
namespace Content.Shared.Parallax.Biomes.Markers;
/// <summary>
/// Specifies one-off marker points to be used. This could be for dungeon markers, mob markers, etc.
@@ -9,14 +9,14 @@ namespace Content.Shared.Parallax.Biomes.Points;
public interface IBiomeMarkerLayer : IPrototype
{
/// <summary>
/// Minimum radius between 2 points
/// Biome template to use as a mask for this layer.
/// </summary>
[DataField("radius")]
public float Radius { get; }
public string? EntityMask { get; }
public string Prototype { get; }
/// <summary>
/// How large the pre-generated points area is.
/// </summary>
[DataField("size")]
public int Size { get; }
}