Make ore loot use walls as a mask (#16377)
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13
Content.Shared/Procedural/Loot/BiomeMarkerLoot.cs
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13
Content.Shared/Procedural/Loot/BiomeMarkerLoot.cs
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using Content.Shared.Parallax.Biomes.Markers;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Procedural.Loot;
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/// <summary>
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/// Adds a biome marker layer for dungeon loot.
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/// </summary>
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public sealed class BiomeMarkerLoot : IDungeonLoot
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{
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[DataField("proto", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<BiomeMarkerLayerPrototype>))]
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public string Prototype = string.Empty;
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}
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