Captain's Antique Laser Gun and Traitor Objective (#7940)
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@@ -174,6 +174,27 @@
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- type: PowerCellVisualizer
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prefix: s_ar
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- type: entity
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name: antique power cell prototype
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description: A small cell that self recharges. Used in old laser arms research.
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id: PowerCellAntiqueProto
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parent: PowerCellSmallBase
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components:
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- type: Sprite
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sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
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layers:
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- state: s_ar
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- type: Battery
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maxCharge: 60
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startingCharge: 60
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 5
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- type: Appearance
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visuals:
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- type: PowerCellVisualizer
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prefix: s_ar
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- type: entity
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name: medium standard power cell
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description: A rechargeable standardized power cell, size M. This is the cheapest kind you can find.
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@@ -371,3 +371,40 @@
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magState: mag
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steps: 5
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zeroVisible: true
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- type: entity
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name: antique laser gun
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parent: BatteryGunSmall
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id: AntiqueLaserGun
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description: This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy.
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Weapons/Guns/Battery/antiquelasergun.rsi
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layers:
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- state: base
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map: ["enum.RangedBarrelVisualLayers.Base"]
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- state: mag-unshaded-4
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map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 12
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sprite: Objects/Weapons/Guns/Battery/antiquelasergun.rsi
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- type: BatteryBarrel
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fireCost: 6
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
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- type: RangedWeapon
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- type: PowerCellSlot
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descFormatString : "" # empty string for no examine-text (cell is not ejectable)
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cellSlot:
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startingItem: PowerCellAntiqueProto
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soundOptions:
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volume: -2
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locked: true
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- type: Appearance
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visuals:
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- type: MagVisualizer
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magState: mag
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steps: 5
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zeroVisible: true
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