[fix] lone ops fix (#15478)
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@@ -15,7 +15,7 @@ public sealed class LoneOpsSpawn : StationEventSystem
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly NukeopsRuleSystem _nukeopsRuleSystem = default!;
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public override string Prototype => "LoneOps";
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public override string Prototype => "LoneOpsSpawn";
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public const string LoneOpsShuttlePath = "Maps/Shuttles/striker.yml";
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public const string GameRuleProto = "Nukeops";
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