Refactors throw events, makes cream pies ECS (#4500)
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27
Content.Shared/Nutrition/Components/CreamPieComponent.cs
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27
Content.Shared/Nutrition/Components/CreamPieComponent.cs
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using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Sound;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Nutrition.Components
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{
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[Friend(typeof(SharedCreamPieSystem))]
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[RegisterComponent]
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public class CreamPieComponent : Component
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{
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public override string Name => "CreamPie";
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[ViewVariables]
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[DataField("paralyzeTime")]
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public float ParalyzeTime { get; } = 1f;
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[ViewVariables]
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[DataField("sound")]
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public SoundSpecifier Sound { get; } = new SoundCollectionSpecifier("desecration");
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[ViewVariables]
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public bool Splatted { get; set; } = false;
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}
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}
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25
Content.Shared/Nutrition/Components/CreamPiedComponent.cs
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25
Content.Shared/Nutrition/Components/CreamPiedComponent.cs
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using System;
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using Content.Shared.Nutrition.EntitySystems;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Nutrition.Components
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{
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[Friend(typeof(SharedCreamPieSystem))]
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[RegisterComponent]
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public class CreamPiedComponent : Component
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{
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public override string Name => "CreamPied";
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[ViewVariables]
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public bool CreamPied { get; set; } = false;
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}
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[Serializable, NetSerializable]
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public enum CreamPiedVisuals
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{
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Creamed,
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}
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}
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@@ -1,17 +0,0 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Nutrition.Components
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{
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public class SharedCreamPiedComponent : Component
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{
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public override string Name => "CreamPied";
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}
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[Serializable, NetSerializable]
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public enum CreamPiedVisuals
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{
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Creamed,
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}
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}
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@@ -0,0 +1,75 @@
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Nutrition.EntitySystems
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{
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[UsedImplicitly]
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public abstract class SharedCreamPieSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<CreamPieComponent, ThrowDoHitEvent>(OnCreamPieHit);
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SubscribeLocalEvent<CreamPieComponent, LandEvent>(OnCreamPieLand);
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SubscribeLocalEvent<CreamPiedComponent, ThrowHitByEvent>(OnCreamPiedHitBy);
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}
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public void SplatCreamPie(EntityUid uid, CreamPieComponent creamPie)
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{
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// Already splatted! Do nothing.
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if (creamPie.Splatted)
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return;
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creamPie.Splatted = true;
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SplattedCreamPie(uid, creamPie);
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EntityManager.QueueDeleteEntity(uid);
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}
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protected virtual void SplattedCreamPie(EntityUid uid, CreamPieComponent creamPie) {}
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public void SetCreamPied(EntityUid uid, CreamPiedComponent creamPied, bool value)
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{
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if (value == creamPied.CreamPied)
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return;
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creamPied.CreamPied = value;
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if (ComponentManager.TryGetComponent(uid, out SharedAppearanceComponent? appearance))
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{
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appearance.SetData(CreamPiedVisuals.Creamed, value);
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}
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}
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private void OnCreamPieLand(EntityUid uid, CreamPieComponent component, LandEvent args)
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{
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SplatCreamPie(uid, component);
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}
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private void OnCreamPieHit(EntityUid uid, CreamPieComponent component, ThrowDoHitEvent args)
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{
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SplatCreamPie(uid, component);
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}
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private void OnCreamPiedHitBy(EntityUid uid, CreamPiedComponent creamPied, ThrowHitByEvent args)
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{
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if (args.Thrown.Deleted || !args.Thrown.TryGetComponent(out CreamPieComponent? creamPie)) return;
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SetCreamPied(uid, creamPied, true);
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CreamedEntity(uid, creamPied, args);
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if (ComponentManager.TryGetComponent(uid, out SharedStunnableComponent? stun))
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{
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stun.Paralyze(creamPie.ParalyzeTime);
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}
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}
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protected virtual void CreamedEntity(EntityUid uid, CreamPiedComponent creamPied, ThrowHitByEvent args) {}
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}
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}
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@@ -1,63 +0,0 @@
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using System;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Throwing
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{
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[RequiresExplicitImplementation]
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public interface IThrowCollide
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{
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void HitBy(ThrowCollideEventArgs eventArgs) {}
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void DoHit(ThrowCollideEventArgs eventArgs) {}
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}
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public class ThrowCollideEventArgs : EventArgs
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{
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/// <summary>
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/// The entity that threw <see cref="Thrown"/> and hit <see cref="Target"/>.
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/// </summary>
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public IEntity? User { get; }
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/// <summary>
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/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
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/// </summary>
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public IEntity Thrown { get; }
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/// <summary>
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/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
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/// </summary>
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public IEntity Target { get; }
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public ThrowCollideEventArgs(IEntity? user, IEntity thrown, IEntity target)
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{
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User = user;
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Thrown = thrown;
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Target = target;
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}
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}
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public class ThrowCollideEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// The entity that threw <see cref="Thrown"/>.
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/// </summary>
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public IEntity? User { get; }
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/// <summary>
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/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
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/// </summary>
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public IEntity Thrown { get; }
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/// <summary>
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/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
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/// </summary>
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public IEntity Target { get; }
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public ThrowCollideEvent(IEntity? user, IEntity thrown, IEntity target)
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{
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User = user;
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Thrown = thrown;
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Target = target;
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}
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}
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}
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55
Content.Shared/Throwing/ThrowEvents.cs
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55
Content.Shared/Throwing/ThrowEvents.cs
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Throwing
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{
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/// <summary>
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/// Base class for all throw events.
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/// </summary>
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public abstract class ThrowEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// The entity that threw <see cref="Thrown"/>.
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/// </summary>
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public IEntity? User { get; }
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/// <summary>
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/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
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/// </summary>
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public IEntity Thrown { get; }
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/// <summary>
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/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
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/// </summary>
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public IEntity Target { get; }
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public ThrowEvent(IEntity? user, IEntity thrown, IEntity target)
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{
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User = user;
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Thrown = thrown;
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Target = target;
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}
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}
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/// <summary>
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/// Raised directed on the target entity being hit by the thrown entity.
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/// </summary>
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public class ThrowHitByEvent : ThrowEvent
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{
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public ThrowHitByEvent(IEntity? user, IEntity thrown, IEntity target) : base(user, thrown, target)
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{
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}
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}
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/// <summary>
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/// Raised directed on the thrown entity that hits another.
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/// </summary>
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public class ThrowDoHitEvent : ThrowEvent
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{
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public ThrowDoHitEvent(IEntity? user, IEntity thrown, IEntity target) : base(user, thrown, target)
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{
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}
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}
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}
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@@ -14,8 +14,6 @@ namespace Content.Shared.Throwing
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/// </summary>
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public class ThrownItemSystem : EntitySystem
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{
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private List<IThrowCollide> _throwCollide = new();
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private const string ThrowingFixture = "throw-fixture";
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public override void Initialize()
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@@ -117,46 +115,13 @@ namespace Content.Shared.Throwing
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}
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/// <summary>
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/// Calls ThrowCollide on all components that implement the IThrowCollide interface
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/// on a thrown entity and the target entity it hit.
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/// Raises collision events on the thrown and target entities.
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/// </summary>
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public void ThrowCollideInteraction(IEntity? user, IPhysBody thrown, IPhysBody target)
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{
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// TODO: Just pass in the bodies directly
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var collideMsg = new ThrowCollideEvent(user, thrown.Owner, target.Owner);
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RaiseLocalEvent(target.Owner.Uid, collideMsg);
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if (collideMsg.Handled)
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{
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return;
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}
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var eventArgs = new ThrowCollideEventArgs(user, thrown.Owner, target.Owner);
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foreach (var comp in target.Owner.GetAllComponents<IThrowCollide>())
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{
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_throwCollide.Add(comp);
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}
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foreach (var collide in _throwCollide)
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{
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if (target.Owner.Deleted) break;
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collide.HitBy(eventArgs);
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}
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_throwCollide.Clear();
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foreach (var comp in thrown.Owner.GetAllComponents<IThrowCollide>())
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{
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_throwCollide.Add(comp);
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}
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foreach (var collide in _throwCollide)
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{
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if (thrown.Owner.Deleted) break;
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collide.DoHit(eventArgs);
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}
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_throwCollide.Clear();
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RaiseLocalEvent(target.Owner.Uid, new ThrowHitByEvent(user, thrown.Owner, target.Owner));
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RaiseLocalEvent(thrown.Owner.Uid, new ThrowDoHitEvent(user, thrown.Owner, target.Owner));
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}
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}
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}
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