Refactors throw events, makes cream pies ECS (#4500)
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@@ -1,63 +0,0 @@
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using System;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Throwing
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{
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[RequiresExplicitImplementation]
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public interface IThrowCollide
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{
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void HitBy(ThrowCollideEventArgs eventArgs) {}
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void DoHit(ThrowCollideEventArgs eventArgs) {}
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}
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public class ThrowCollideEventArgs : EventArgs
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{
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/// <summary>
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/// The entity that threw <see cref="Thrown"/> and hit <see cref="Target"/>.
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/// </summary>
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public IEntity? User { get; }
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/// <summary>
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/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
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/// </summary>
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public IEntity Thrown { get; }
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/// <summary>
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/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
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/// </summary>
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public IEntity Target { get; }
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public ThrowCollideEventArgs(IEntity? user, IEntity thrown, IEntity target)
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{
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User = user;
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Thrown = thrown;
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Target = target;
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}
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}
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public class ThrowCollideEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// The entity that threw <see cref="Thrown"/>.
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/// </summary>
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public IEntity? User { get; }
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/// <summary>
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/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
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/// </summary>
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public IEntity Thrown { get; }
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/// <summary>
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/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
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/// </summary>
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public IEntity Target { get; }
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public ThrowCollideEvent(IEntity? user, IEntity thrown, IEntity target)
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{
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User = user;
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Thrown = thrown;
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Target = target;
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}
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}
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}
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55
Content.Shared/Throwing/ThrowEvents.cs
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55
Content.Shared/Throwing/ThrowEvents.cs
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@@ -0,0 +1,55 @@
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Throwing
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{
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/// <summary>
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/// Base class for all throw events.
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/// </summary>
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public abstract class ThrowEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// The entity that threw <see cref="Thrown"/>.
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/// </summary>
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public IEntity? User { get; }
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/// <summary>
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/// The entity thrown by <see cref="User"/> that hit <see cref="Target"/>
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/// </summary>
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public IEntity Thrown { get; }
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/// <summary>
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/// The entity hit with <see cref="Thrown"/> by <see cref="User"/>
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/// </summary>
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public IEntity Target { get; }
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public ThrowEvent(IEntity? user, IEntity thrown, IEntity target)
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{
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User = user;
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Thrown = thrown;
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Target = target;
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}
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}
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/// <summary>
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/// Raised directed on the target entity being hit by the thrown entity.
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/// </summary>
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public class ThrowHitByEvent : ThrowEvent
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{
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public ThrowHitByEvent(IEntity? user, IEntity thrown, IEntity target) : base(user, thrown, target)
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{
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}
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}
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/// <summary>
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/// Raised directed on the thrown entity that hits another.
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/// </summary>
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public class ThrowDoHitEvent : ThrowEvent
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{
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public ThrowDoHitEvent(IEntity? user, IEntity thrown, IEntity target) : base(user, thrown, target)
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{
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}
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}
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}
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@@ -14,8 +14,6 @@ namespace Content.Shared.Throwing
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/// </summary>
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public class ThrownItemSystem : EntitySystem
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{
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private List<IThrowCollide> _throwCollide = new();
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private const string ThrowingFixture = "throw-fixture";
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public override void Initialize()
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@@ -117,46 +115,13 @@ namespace Content.Shared.Throwing
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}
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/// <summary>
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/// Calls ThrowCollide on all components that implement the IThrowCollide interface
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/// on a thrown entity and the target entity it hit.
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/// Raises collision events on the thrown and target entities.
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/// </summary>
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public void ThrowCollideInteraction(IEntity? user, IPhysBody thrown, IPhysBody target)
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{
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// TODO: Just pass in the bodies directly
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var collideMsg = new ThrowCollideEvent(user, thrown.Owner, target.Owner);
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RaiseLocalEvent(target.Owner.Uid, collideMsg);
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if (collideMsg.Handled)
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{
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return;
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}
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var eventArgs = new ThrowCollideEventArgs(user, thrown.Owner, target.Owner);
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foreach (var comp in target.Owner.GetAllComponents<IThrowCollide>())
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{
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_throwCollide.Add(comp);
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}
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foreach (var collide in _throwCollide)
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{
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if (target.Owner.Deleted) break;
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collide.HitBy(eventArgs);
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}
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_throwCollide.Clear();
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foreach (var comp in thrown.Owner.GetAllComponents<IThrowCollide>())
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{
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_throwCollide.Add(comp);
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}
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foreach (var collide in _throwCollide)
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{
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if (thrown.Owner.Deleted) break;
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collide.DoHit(eventArgs);
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}
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_throwCollide.Clear();
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RaiseLocalEvent(target.Owner.Uid, new ThrowHitByEvent(user, thrown.Owner, target.Owner));
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RaiseLocalEvent(thrown.Owner.Uid, new ThrowDoHitEvent(user, thrown.Owner, target.Owner));
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}
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}
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}
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