[feat] TTS
# Conflicts: # Content.Client/Options/UI/Tabs/AudioTab.xaml.cs # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs # Content.Server/Database/ServerDbBase.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Resources/Prototypes/Entities/Mobs/Species/base.yml
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@@ -54,7 +54,7 @@ public sealed class UtkaStatusCommand : IUtkaCommand
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string? gameMap = null;
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string? stationCode = null;
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foreach (var station in _station.Stations)
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foreach (var station in _station.GetStations())
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{
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if (!_entMan.TryGetComponent(station, out AlertLevelComponent? alert) || stationCode != null)
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{
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