[feat] TTS

# Conflicts:
#	Content.Client/Options/UI/Tabs/AudioTab.xaml.cs
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
#	Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
#	Content.Server/Database/ServerDbBase.cs
#	Content.Server/Entry/EntryPoint.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/IoC/ServerContentIoC.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Resources/Prototypes/Entities/Mobs/Species/base.yml
This commit is contained in:
rhailrake
2023-04-27 08:03:44 +06:00
committed by Remuchi
parent e9b7473e1a
commit ea4f7595a2
47 changed files with 4162 additions and 55 deletions

View File

@@ -1,9 +1,11 @@
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid.Prototypes;
using Content.Shared.White.TTS;
using Robust.Shared.Enums;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Humanoid;
@@ -71,6 +73,9 @@ public sealed partial class HumanoidAppearanceComponent : Component
[DataField, AutoNetworkedField]
public Color EyeColor = Color.Brown;
[DataField("voice", customTypeSerializer: typeof(PrototypeIdSerializer<TTSVoicePrototype>))]
public string Voice { get; set; } = SharedHumanoidAppearanceSystem.DefaultVoice;
/// <summary>
/// Hair color of this humanoid. Used to avoid looping through all markings
/// </summary>