predict itemcabinet (#14045)
This commit is contained in:
@@ -3,20 +3,20 @@ using Robust.Client.GameObjects;
|
||||
|
||||
namespace Content.Client.Cabinet;
|
||||
|
||||
public sealed class ItemCabinetSystem : VisualizerSystem<ItemCabinetVisualsComponent>
|
||||
public sealed class ItemCabinetSystem : SharedItemCabinetSystem
|
||||
{
|
||||
protected override void OnAppearanceChange(EntityUid uid, ItemCabinetVisualsComponent component, ref AppearanceChangeEvent args)
|
||||
protected override void UpdateAppearance(EntityUid uid, ItemCabinetComponent? cabinet = null)
|
||||
{
|
||||
if (args.Sprite == null)
|
||||
if (!Resolve(uid, ref cabinet))
|
||||
return;
|
||||
|
||||
if (AppearanceSystem.TryGetData<bool>(uid, ItemCabinetVisuals.IsOpen, out var isOpen, args.Component)
|
||||
&& AppearanceSystem.TryGetData<bool>(uid, ItemCabinetVisuals.ContainsItem, out var contains, args.Component))
|
||||
{
|
||||
var state = isOpen ? component.OpenState : component.ClosedState;
|
||||
args.Sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
|
||||
args.Sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains);
|
||||
}
|
||||
if (!TryComp<SpriteComponent>(uid, out var sprite))
|
||||
return;
|
||||
|
||||
var state = cabinet.Opened ? cabinet.OpenState : cabinet.ClosedState;
|
||||
if (state != null)
|
||||
sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
|
||||
sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, cabinet.CabinetSlot.HasItem);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user