predict itemcabinet (#14045)

This commit is contained in:
Nemanja
2023-02-11 21:35:05 -05:00
committed by GitHub
parent 37f432ca58
commit ea66b7806a
9 changed files with 289 additions and 229 deletions

View File

@@ -3,20 +3,20 @@ using Robust.Client.GameObjects;
namespace Content.Client.Cabinet;
public sealed class ItemCabinetSystem : VisualizerSystem<ItemCabinetVisualsComponent>
public sealed class ItemCabinetSystem : SharedItemCabinetSystem
{
protected override void OnAppearanceChange(EntityUid uid, ItemCabinetVisualsComponent component, ref AppearanceChangeEvent args)
protected override void UpdateAppearance(EntityUid uid, ItemCabinetComponent? cabinet = null)
{
if (args.Sprite == null)
if (!Resolve(uid, ref cabinet))
return;
if (AppearanceSystem.TryGetData<bool>(uid, ItemCabinetVisuals.IsOpen, out var isOpen, args.Component)
&& AppearanceSystem.TryGetData<bool>(uid, ItemCabinetVisuals.ContainsItem, out var contains, args.Component))
{
var state = isOpen ? component.OpenState : component.ClosedState;
args.Sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
args.Sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains);
}
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
var state = cabinet.Opened ? cabinet.OpenState : cabinet.ClosedState;
if (state != null)
sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, cabinet.CabinetSlot.HasItem);
}
}