Fix humanoid appearances for placement manager (#18291)

This commit is contained in:
metalgearsloth
2023-08-05 14:25:47 +10:00
committed by GitHub
parent d58786faf4
commit ead47c541d
16 changed files with 313 additions and 295 deletions

View File

@@ -1,13 +1,7 @@
using Content.Shared.Body.Components;
using Content.Shared.Body.Prototypes;
using Content.Shared.Body.Systems;
using Content.Shared.Body.Systems;
namespace Content.Client.Body.Systems;
public sealed class BodySystem : SharedBodySystem
{
protected override void InitBody(BodyComponent body, BodyPrototype prototype)
{
return;
}
}

View File

@@ -126,7 +126,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
/// This should not be used if the entity is owned by the server. The server will otherwise
/// override this with the appearance data it sends over.
/// </remarks>
public void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidAppearanceComponent? humanoid = null)
public override void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidAppearanceComponent? humanoid = null)
{
if (!Resolve(uid, ref humanoid))
{

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@@ -0,0 +1,8 @@
using Content.Shared.Station;
namespace Content.Client.Station;
public sealed class StationSpawningSystem : SharedStationSpawningSystem
{
}