Fix humanoid appearances for placement manager (#18291)
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@@ -1,13 +1,7 @@
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Prototypes;
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using Content.Shared.Body.Systems;
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using Content.Shared.Body.Systems;
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namespace Content.Client.Body.Systems;
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public sealed class BodySystem : SharedBodySystem
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{
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protected override void InitBody(BodyComponent body, BodyPrototype prototype)
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{
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return;
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}
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}
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@@ -126,7 +126,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
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/// This should not be used if the entity is owned by the server. The server will otherwise
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/// override this with the appearance data it sends over.
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/// </remarks>
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public void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidAppearanceComponent? humanoid = null)
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public override void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid))
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{
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8
Content.Client/Station/StationSpawningSystem.cs
Normal file
8
Content.Client/Station/StationSpawningSystem.cs
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@@ -0,0 +1,8 @@
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using Content.Shared.Station;
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namespace Content.Client.Station;
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public sealed class StationSpawningSystem : SharedStationSpawningSystem
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{
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}
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