Integration tests improvements:

1. Added dummy game ticker for future tests to reduce startup time of test. (no loading a map)
2. Re-organized tests a bit.
This commit is contained in:
Pieter-Jan Briers
2020-01-20 22:14:44 +01:00
parent 42066fc8a1
commit eadb661515
5 changed files with 93 additions and 5 deletions

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using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public class ConnectTest : ContentIntegrationTest
{
[Test]
public async Task TestConnect()
{
var client = StartClient();
var server = StartServer();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Connect.
client.SetConnectTarget(server);
client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
// Run some ticks for the handshake to complete and such.
for (var i = 0; i < 10; i++)
{
server.RunTicks(1);
await server.WaitIdleAsync();
client.RunTicks(1);
await client.WaitIdleAsync();
}
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
// Basic checks to ensure that they're connected and data got replicated.
var playerManager = server.ResolveDependency<IPlayerManager>();
Assert.That(playerManager.PlayerCount, Is.EqualTo(1));
Assert.That(playerManager.GetAllPlayers().First().Status, Is.EqualTo(SessionStatus.InGame));
var clEntityManager = client.ResolveDependency<IEntityManager>();
var svEntityManager = server.ResolveDependency<IEntityManager>();
var lastSvEntity = svEntityManager.GetEntities().Last();
var lastClEntity = clEntityManager.GetEntity(lastSvEntity.Uid);
Assert.That(lastClEntity.Transform.GridPosition, Is.EqualTo(lastSvEntity.Transform.GridPosition));
}
}
}

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using System.IO;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Interfaces.Maps;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests
{
/// <summary>
/// Tests that the
/// </summary>
[TestFixture]
public class SaveLoadSaveTest : ContentIntegrationTest
{
[Test]
public async Task SaveLoadSave()
{
var server = StartServer();
await server.WaitIdleAsync();
var mapLoader = server.ResolveDependency<IMapLoader>();
var mapManager = server.ResolveDependency<IMapManager>();
server.Post(() =>
{
mapLoader.SaveBlueprint(new GridId(2), "save load save 1.yml");
var mapId = mapManager.CreateMap();
var grid = mapLoader.LoadBlueprint(mapId, "save load save 1.yml");
mapLoader.SaveBlueprint(grid.Index, "save load save 2.yml");
});
await server.WaitIdleAsync();
var userData = server.ResolveDependency<IResourceManager>().UserData;
string one;
string two;
using (var stream = userData.Open(new ResourcePath("save load save 1.yml"), FileMode.Open))
using (var reader = new StreamReader(stream))
{
one = reader.ReadToEnd();
}
using (var stream = userData.Open(new ResourcePath("save load save 2.yml"), FileMode.Open))
using (var reader = new StreamReader(stream))
{
two = reader.ReadToEnd();
}
Assert.That(one, Is.EqualTo(two));
}
/// <summary>
/// Loads the default map, runs it for 5 ticks, then assert that it did not change.
/// </summary>
[Test]
public async Task LoadSaveTicksSaveStationStation()
{
var server = StartServer();
await server.WaitIdleAsync();
var mapLoader = server.ResolveDependency<IMapLoader>();
var mapManager = server.ResolveDependency<IMapManager>();
var pauseMgr = server.ResolveDependency<IPauseManager>();
IMapGrid grid = default;
// Load stationstation.yml as uninitialized map, and save it to ensure it's up to date.
server.Post(() =>
{
var mapId = mapManager.CreateMap();
pauseMgr.AddUninitializedMap(mapId);
grid = mapLoader.LoadBlueprint(mapId, "Maps/stationstation.yml");
mapLoader.SaveBlueprint(grid.Index, "load save ticks save 1.yml");
});
// Run 5 ticks.
server.RunTicks(5);
server.Post(() =>
{
mapLoader.SaveBlueprint(grid.Index, "load save ticks save 2.yml");
});
await server.WaitIdleAsync();
var userData = server.ResolveDependency<IResourceManager>().UserData;
string one;
string two;
using (var stream = userData.Open(new ResourcePath("load save ticks save 1.yml"), FileMode.Open))
using (var reader = new StreamReader(stream))
{
one = reader.ReadToEnd();
}
using (var stream = userData.Open(new ResourcePath("load save ticks save 2.yml"), FileMode.Open))
using (var reader = new StreamReader(stream))
{
two = reader.ReadToEnd();
}
Assert.That(one, Is.EqualTo(two));
}
}
}

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using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Shared.Exceptions;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
public class StartTest : ContentIntegrationTest
{
/// <summary>
/// Test that the server starts.
/// </summary>
[Test]
public async Task TestServerStart()
{
var server = StartServer();
server.RunTicks(5);
await server.WaitIdleAsync();
Assert.That(server.IsAlive);
var runtimeLog = server.ResolveDependency<IRuntimeLog>();
Assert.That(runtimeLog.ExceptionCount, Is.EqualTo(0), "No exceptions must be logged.");
server.Stop();
await server.WaitIdleAsync();
Assert.That(!server.IsAlive);
}
/// <summary>
/// Test that the client starts.
/// </summary>
[Test]
public async Task TestClientStart()
{
var client = StartClient();
await client.WaitIdleAsync();
Assert.That(client.IsAlive);
client.RunTicks(5);
await client.WaitIdleAsync();
Assert.That(client.IsAlive);
var runtimeLog = client.ResolveDependency<IRuntimeLog>();
Assert.That(runtimeLog.ExceptionCount, Is.EqualTo(0), "No exceptions must be logged.");
client.Stop();
await client.WaitIdleAsync();
Assert.That(!client.IsAlive);
}
}
}