Integration tests improvements:
1. Added dummy game ticker for future tests to reduce startup time of test. (no loading a map) 2. Re-organized tests a bit.
This commit is contained in:
56
Content.IntegrationTests/Tests/ConnectTest.cs
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56
Content.IntegrationTests/Tests/ConnectTest.cs
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public class ConnectTest : ContentIntegrationTest
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{
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[Test]
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public async Task TestConnect()
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{
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var client = StartClient();
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var server = StartServer();
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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// Connect.
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client.SetConnectTarget(server);
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client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
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// Run some ticks for the handshake to complete and such.
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for (var i = 0; i < 10; i++)
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{
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server.RunTicks(1);
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await server.WaitIdleAsync();
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client.RunTicks(1);
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await client.WaitIdleAsync();
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}
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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// Basic checks to ensure that they're connected and data got replicated.
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var playerManager = server.ResolveDependency<IPlayerManager>();
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Assert.That(playerManager.PlayerCount, Is.EqualTo(1));
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Assert.That(playerManager.GetAllPlayers().First().Status, Is.EqualTo(SessionStatus.InGame));
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var clEntityManager = client.ResolveDependency<IEntityManager>();
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var svEntityManager = server.ResolveDependency<IEntityManager>();
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var lastSvEntity = svEntityManager.GetEntities().Last();
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var lastClEntity = clEntityManager.GetEntity(lastSvEntity.Uid);
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Assert.That(lastClEntity.Transform.GridPosition, Is.EqualTo(lastSvEntity.Transform.GridPosition));
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}
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}
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}
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107
Content.IntegrationTests/Tests/SaveLoadSaveTest.cs
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107
Content.IntegrationTests/Tests/SaveLoadSaveTest.cs
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using System.IO;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server.Interfaces.Maps;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Resources;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Content.IntegrationTests.Tests
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{
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/// <summary>
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/// Tests that the
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/// </summary>
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[TestFixture]
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public class SaveLoadSaveTest : ContentIntegrationTest
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{
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[Test]
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public async Task SaveLoadSave()
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{
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var server = StartServer();
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await server.WaitIdleAsync();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var mapManager = server.ResolveDependency<IMapManager>();
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server.Post(() =>
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{
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mapLoader.SaveBlueprint(new GridId(2), "save load save 1.yml");
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var mapId = mapManager.CreateMap();
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var grid = mapLoader.LoadBlueprint(mapId, "save load save 1.yml");
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mapLoader.SaveBlueprint(grid.Index, "save load save 2.yml");
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});
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await server.WaitIdleAsync();
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var userData = server.ResolveDependency<IResourceManager>().UserData;
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string one;
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string two;
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using (var stream = userData.Open(new ResourcePath("save load save 1.yml"), FileMode.Open))
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using (var reader = new StreamReader(stream))
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{
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one = reader.ReadToEnd();
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}
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using (var stream = userData.Open(new ResourcePath("save load save 2.yml"), FileMode.Open))
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using (var reader = new StreamReader(stream))
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{
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two = reader.ReadToEnd();
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}
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Assert.That(one, Is.EqualTo(two));
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}
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/// <summary>
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/// Loads the default map, runs it for 5 ticks, then assert that it did not change.
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/// </summary>
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[Test]
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public async Task LoadSaveTicksSaveStationStation()
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{
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var server = StartServer();
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await server.WaitIdleAsync();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var pauseMgr = server.ResolveDependency<IPauseManager>();
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IMapGrid grid = default;
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// Load stationstation.yml as uninitialized map, and save it to ensure it's up to date.
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server.Post(() =>
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{
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var mapId = mapManager.CreateMap();
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pauseMgr.AddUninitializedMap(mapId);
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grid = mapLoader.LoadBlueprint(mapId, "Maps/stationstation.yml");
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mapLoader.SaveBlueprint(grid.Index, "load save ticks save 1.yml");
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});
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// Run 5 ticks.
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server.RunTicks(5);
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server.Post(() =>
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{
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mapLoader.SaveBlueprint(grid.Index, "load save ticks save 2.yml");
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});
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await server.WaitIdleAsync();
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var userData = server.ResolveDependency<IResourceManager>().UserData;
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string one;
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string two;
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using (var stream = userData.Open(new ResourcePath("load save ticks save 1.yml"), FileMode.Open))
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using (var reader = new StreamReader(stream))
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{
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one = reader.ReadToEnd();
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}
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using (var stream = userData.Open(new ResourcePath("load save ticks save 2.yml"), FileMode.Open))
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using (var reader = new StreamReader(stream))
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{
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two = reader.ReadToEnd();
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}
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Assert.That(one, Is.EqualTo(two));
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}
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}
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}
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46
Content.IntegrationTests/Tests/StartTest.cs
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46
Content.IntegrationTests/Tests/StartTest.cs
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@@ -0,0 +1,46 @@
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Shared.Exceptions;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public class StartTest : ContentIntegrationTest
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{
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/// <summary>
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/// Test that the server starts.
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/// </summary>
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[Test]
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public async Task TestServerStart()
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{
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var server = StartServer();
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server.RunTicks(5);
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await server.WaitIdleAsync();
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Assert.That(server.IsAlive);
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var runtimeLog = server.ResolveDependency<IRuntimeLog>();
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Assert.That(runtimeLog.ExceptionCount, Is.EqualTo(0), "No exceptions must be logged.");
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server.Stop();
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await server.WaitIdleAsync();
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Assert.That(!server.IsAlive);
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}
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/// <summary>
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/// Test that the client starts.
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/// </summary>
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[Test]
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public async Task TestClientStart()
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{
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var client = StartClient();
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await client.WaitIdleAsync();
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Assert.That(client.IsAlive);
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client.RunTicks(5);
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await client.WaitIdleAsync();
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Assert.That(client.IsAlive);
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var runtimeLog = client.ResolveDependency<IRuntimeLog>();
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Assert.That(runtimeLog.ExceptionCount, Is.EqualTo(0), "No exceptions must be logged.");
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client.Stop();
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await client.WaitIdleAsync();
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Assert.That(!client.IsAlive);
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}
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}
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}
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