Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635)
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@@ -0,0 +1,2 @@
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bonkable-success-message-others = { CAPITALIZE(THE($user)) } bonks { POSS-ADJ($user) } head against { $bonkable }
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bonkable-success-message-user = You bonk your head against { $bonkable }
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@@ -28,7 +28,7 @@
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key: state
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base: state_
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- type: Climbable
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bonk: true
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- type: Bonkable
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bonkDamage:
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types:
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Blunt: 4
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: TableFrame
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# BaseStructure and not BaseTable, since these shouldn't be climbable/placeable.
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parent: BaseStructure
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@@ -219,6 +219,7 @@
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node: TableReinforced
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- type: Climbable
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# Reinforced tables are extra tough
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- type: Bonkable
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bonkDamage:
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types:
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Blunt: 8
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