Add multiple logs (#12857)
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@@ -1,6 +1,8 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Foam;
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using Content.Shared.Inventory;
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@@ -12,6 +14,7 @@ namespace Content.Server.Chemistry.Components
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public sealed class FoamSolutionAreaEffectComponent : SolutionAreaEffectComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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public new const string SolutionName = "solutionArea";
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@@ -61,7 +64,11 @@ namespace Content.Server.Chemistry.Components
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bloodstream.ChemicalSolution.AvailableVolume);
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var transferSolution = cloneSolution.SplitSolution(transferAmount);
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bloodstreamSys.TryAddToChemicals(entity, transferSolution, bloodstream);
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if (bloodstreamSys.TryAddToChemicals(entity, transferSolution, bloodstream))
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{
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// Log solution addition by foam
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_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{_entMan.ToPrettyString(entity):target} was affected by foam {SolutionContainerSystem.ToPrettyString(transferSolution)}");
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}
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}
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protected override void OnKill()
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@@ -1,8 +1,10 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Smoking;
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@@ -13,6 +15,7 @@ namespace Content.Server.Chemistry.Components
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public sealed class SmokeSolutionAreaEffectComponent : SolutionAreaEffectComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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public new const string SolutionName = "solutionArea";
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@@ -49,7 +52,11 @@ namespace Content.Server.Chemistry.Components
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}
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var bloodstreamSys = EntitySystem.Get<BloodstreamSystem>();
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bloodstreamSys.TryAddToChemicals(entity, transferSolution, bloodstream);
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if (bloodstreamSys.TryAddToChemicals(entity, transferSolution, bloodstream))
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{
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// Log solution addition by smoke
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_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{_entMan.ToPrettyString(entity):target} was affected by smoke {SolutionContainerSystem.ToPrettyString(transferSolution)}");
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}
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}
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@@ -6,9 +6,11 @@ using Content.Server.Labels.Components;
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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@@ -35,6 +37,7 @@ namespace Content.Server.Chemistry.EntitySystems
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly StorageSystem _storageSystem = default!;
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[Dependency] private readonly LabelSystem _labelSystem = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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private const string PillPrototypeId = "Pill";
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@@ -209,6 +212,19 @@ namespace Content.Server.Chemistry.EntitySystems
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if (TryComp<SpriteComponent>(item, out var spriteComp))
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spriteComp.LayerSetState(0, "pill" + (chemMaster.PillType + 1));
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if (user.HasValue)
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{
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// Log pill creation by a user
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"{ToPrettyString(user.Value):user} printed {ToPrettyString(item):pill} {SolutionContainerSystem.ToPrettyString(itemSolution)}");
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}
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else
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{
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// Log pill creation by magic? This should never happen... right?
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"Unknown printed {ToPrettyString(item):pill} {SolutionContainerSystem.ToPrettyString(itemSolution)}");
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}
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}
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UpdateUiState(chemMaster);
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@@ -242,6 +258,19 @@ namespace Content.Server.Chemistry.EntitySystems
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_solutionContainerSystem.TryAddSolution(
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container, solution, withdrawal);
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if (user.HasValue)
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{
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// Log bottle creation by a user
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"{ToPrettyString(user.Value):user} bottled {ToPrettyString(container):bottle} {SolutionContainerSystem.ToPrettyString(solution)}");
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}
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else
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{
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// Log bottle creation by magic? This should never happen... right?
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_adminLogger.Add(LogType.Action, LogImpact.Low,
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$"Unknown bottled {ToPrettyString(container):bottle} {SolutionContainerSystem.ToPrettyString(solution)}");
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}
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UpdateUiState(chemMaster);
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ClickSound(chemMaster);
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}
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