reverted illegal code added by oniks
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@@ -5,11 +5,8 @@ using Content.Server.Doors.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Database;
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using Content.Shared.Maps;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Atmos.EntitySystems
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@@ -139,7 +136,7 @@ namespace Content.Server.Atmos.EntitySystems
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var logN = MathF.Log2(tileCount);
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// Optimization - try to spread gases using an O(n log n) algorithm that has a chance of not working first to avoid O(n^2)
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if (!MonstermosUseExpensiveAirflow && giverTilesLength > logN && takerTilesLength > logN)
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if (giverTilesLength > logN && takerTilesLength > logN)
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{
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// Even if it fails, it will speed up the next part.
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Array.Sort(_equalizeTiles, 0, tileCount, _monstermosComparer);
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@@ -552,8 +549,7 @@ namespace Content.Server.Atmos.EntitySystems
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}
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InvalidateVisuals(ent, otherTile);
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if (MonstermosRipTiles && otherTile.PressureDifference > MonstermosRipTilesMinimumPressure)
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HandleDecompressionFloorRip(mapGrid, otherTile, otherTile.PressureDifference);
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HandleDecompressionFloorRip(mapGrid, otherTile, otherTile.MonstermosInfo.CurrentTransferAmount);
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}
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if (GridImpulse && tileCount > 0)
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@@ -685,14 +681,14 @@ namespace Content.Server.Atmos.EntitySystems
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adj.MonstermosInfo[idx.ToOppositeDir()] -= amount;
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}
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private void HandleDecompressionFloorRip(MapGridComponent mapGrid, TileAtmosphere tile, float delta)
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private void HandleDecompressionFloorRip(MapGridComponent mapGrid, TileAtmosphere tile, float sum)
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{
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if (!mapGrid.TryGetTileRef(tile.GridIndices, out var tileRef))
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if (!MonstermosRipTiles)
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return;
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var tileref = tileRef.Tile;
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileref.TypeId];
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if (!tileDef.Reinforced && tileDef.TileRipResistance < delta * MonstermosRipTilesPressureOffset)
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var chance = MathHelper.Clamp(0.01f + (sum / SpacingMaxWind) * 0.3f, 0.003f, 0.3f);
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if (sum > 20 && _robustRandom.Prob(chance))
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PryTile(mapGrid, tile.GridIndices);
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}
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