reverted illegal code added by oniks
This commit is contained in:
@@ -12,14 +12,9 @@ namespace Content.Server.Atmos.EntitySystems
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public float SpaceWindPressureForceDivisorPush { get; private set; }
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public float SpaceWindMaxVelocity { get; private set; }
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public float SpaceWindMaxPushForce { get; private set; }
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public float SpaceWindMinimumCalculatedMass { get; private set; }
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public float SpaceWindMaximumCalculatedInverseMass { get; private set; }
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public bool MonstermosUseExpensiveAirflow { get; private set; }
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public bool MonstermosEqualization { get; private set; }
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public bool MonstermosDepressurization { get; private set; }
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public bool MonstermosRipTiles { get; private set; }
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public float MonstermosRipTilesMinimumPressure { get; private set; }
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public float MonstermosRipTilesPressureOffset { get; private set; }
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public bool GridImpulse { get; private set; }
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public float SpacingEscapeRatio { get; private set; }
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public float SpacingMinGas { get; private set; }
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@@ -31,7 +26,6 @@ namespace Content.Server.Atmos.EntitySystems
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public float AtmosTickRate { get; private set; }
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public float Speedup { get; private set; }
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public float HeatScale { get; private set; }
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public float HumanoidThrowMultiplier { get; private set; }
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/// <summary>
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/// Time between each atmos sub-update. If you are writing an atmos device, use AtmosDeviceUpdateEvent.dt
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@@ -47,14 +41,9 @@ namespace Content.Server.Atmos.EntitySystems
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Subs.CVar(_cfg, CCVars.SpaceWindPressureForceDivisorPush, value => SpaceWindPressureForceDivisorPush = value, true);
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Subs.CVar(_cfg, CCVars.SpaceWindMaxVelocity, value => SpaceWindMaxVelocity = value, true);
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Subs.CVar(_cfg, CCVars.SpaceWindMaxPushForce, value => SpaceWindMaxPushForce = value, true);
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Subs.CVar(_cfg, CCVars.SpaceWindMinimumCalculatedMass, value => SpaceWindMinimumCalculatedMass = value, true);
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Subs.CVar(_cfg, CCVars.SpaceWindMaximumCalculatedInverseMass, value => SpaceWindMaximumCalculatedInverseMass = value, true);
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Subs.CVar(_cfg, CCVars.MonstermosUseExpensiveAirflow, value => MonstermosUseExpensiveAirflow = value, true);
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Subs.CVar(_cfg, CCVars.MonstermosEqualization, value => MonstermosEqualization = value, true);
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Subs.CVar(_cfg, CCVars.MonstermosDepressurization, value => MonstermosDepressurization = value, true);
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Subs.CVar(_cfg, CCVars.MonstermosRipTiles, value => MonstermosRipTiles = value, true);
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Subs.CVar(_cfg, CCVars.MonstermosRipTilesMinimumPressure, value => MonstermosRipTilesMinimumPressure = value, true);
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Subs.CVar(_cfg, CCVars.MonstermosRipTilesPressureOffset, value => MonstermosRipTilesPressureOffset = value, true);
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Subs.CVar(_cfg, CCVars.AtmosGridImpulse, value => GridImpulse = value, true);
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Subs.CVar(_cfg, CCVars.AtmosSpacingEscapeRatio, value => SpacingEscapeRatio = value, true);
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Subs.CVar(_cfg, CCVars.AtmosSpacingMinGas, value => SpacingMinGas = value, true);
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@@ -66,7 +55,6 @@ namespace Content.Server.Atmos.EntitySystems
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Subs.CVar(_cfg, CCVars.AtmosHeatScale, value => { HeatScale = value; InitializeGases(); }, true);
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Subs.CVar(_cfg, CCVars.ExcitedGroups, value => ExcitedGroups = value, true);
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Subs.CVar(_cfg, CCVars.ExcitedGroupsSpaceIsAllConsuming, value => ExcitedGroupsSpaceIsAllConsuming = value, true);
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Subs.CVar(_cfg, CCVars.AtmosHumanoidThrowMultiplier, value => HumanoidThrowMultiplier = value, true);
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}
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}
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}
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@@ -1,6 +1,5 @@
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using Content.Server.Atmos.Components;
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using Content.Shared.Atmos;
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using Content.Shared.Humanoid;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Physics;
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using Robust.Shared.Audio;
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@@ -50,7 +49,8 @@ namespace Content.Server.Atmos.EntitySystems
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comp.Accumulator = 0f;
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toRemove.Add(ent);
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if (TryComp<PhysicsComponent>(uid, out var body))
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if (HasComp<MobStateComponent>(uid) &&
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TryComp<PhysicsComponent>(uid, out var body))
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{
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_physics.SetBodyStatus(uid, body, BodyStatus.OnGround);
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}
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@@ -70,10 +70,27 @@ namespace Content.Server.Atmos.EntitySystems
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}
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}
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private void AddMobMovedByPressure(EntityUid uid, MovedByPressureComponent component, PhysicsComponent body)
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{
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if (!TryComp<FixturesComponent>(uid, out var fixtures))
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return;
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_physics.SetBodyStatus(uid, body, BodyStatus.InAir);
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foreach (var (id, fixture) in fixtures.Fixtures)
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{
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_physics.RemoveCollisionMask(uid, id, fixture, (int) CollisionGroup.TableLayer, manager: fixtures);
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}
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// TODO: Make them dynamic type? Ehh but they still want movement so uhh make it non-predicted like weightless?
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// idk it's hard.
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component.Accumulator = 0f;
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_activePressures.Add((uid, component));
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}
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private void HighPressureMovements(Entity<GridAtmosphereComponent> gridAtmosphere, TileAtmosphere tile, EntityQuery<PhysicsComponent> bodies, EntityQuery<TransformComponent> xforms, EntityQuery<MovedByPressureComponent> pressureQuery, EntityQuery<MetaDataComponent> metas)
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{
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if (tile.PressureDifference < SpaceWindMinimumCalculatedMass * SpaceWindMinimumCalculatedMass)
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return;
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// TODO ATMOS finish this
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// Don't play the space wind sound on tiles that are on fire...
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@@ -104,7 +121,7 @@ namespace Content.Server.Atmos.EntitySystems
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// If we're using monstermos, smooth out the yeet direction to follow the flow
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//TODO This is bad, don't run this. It just makes the throws worse by somehow rounding them to orthogonal
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if (!MonstermosEqualization)
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if (MonstermosEqualization)
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{
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// We step through tiles according to the pressure direction on the current tile.
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// The goal is to get a general direction of the airflow in the area.
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@@ -144,7 +161,7 @@ namespace Content.Server.Atmos.EntitySystems
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(entity, pressureMovements),
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gridAtmosphere.Comp.UpdateCounter,
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tile.PressureDifference,
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tile.PressureDirection,
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tile.PressureDirection, 0,
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tile.PressureSpecificTarget != null ? _mapSystem.ToCenterCoordinates(tile.GridIndex, tile.PressureSpecificTarget.GridIndices) : EntityCoordinates.Invalid,
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gridWorldRotation,
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xforms.GetComponent(entity),
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@@ -165,29 +182,12 @@ namespace Content.Server.Atmos.EntitySystems
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tile.PressureDirection = differenceDirection;
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}
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//INFO The EE version of this function drops pressureResistanceProbDelta, since it's not needed. If you are for whatever reason calling this function
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//INFO And if it isn't working, you've probably still got the pressureResistanceProbDelta line included.
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/// <notes>
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/// EXPLANATION:
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/// pressureDifference = Force of Air Flow on a given tile
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/// physics.Mass = Mass of the object potentially being thrown
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/// physics.InvMass = 1 divided by said Mass. More CPU efficient way to do division.
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///
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/// Objects can only be thrown if the force of air flow is greater than the SQUARE of their mass or {SpaceWindMinimumCalculatedMass}, whichever is heavier
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/// This means that the heavier an object is, the exponentially more force is required to move it
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/// The force of a throw is equal to the force of air pressure, divided by an object's mass. So not only are heavier objects
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/// less likely to be thrown, they are also harder to throw,
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/// while lighter objects are yeeted easily, and from great distance.
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///
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/// For a human sized entity with a standard weight of 80kg and a spacing between a hard vacuum and a room pressurized at 101kpa,
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/// The human shall only be moved if he is either very close to the hole, or is standing in a region of high airflow
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/// </notes>
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public void ExperiencePressureDifference(
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Entity<MovedByPressureComponent> ent,
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int cycle,
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float pressureDifference,
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AtmosDirection direction,
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float pressureResistanceProbDelta,
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EntityCoordinates throwTarget,
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Angle gridWorldRotation,
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TransformComponent? xform = null,
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@@ -200,28 +200,50 @@ namespace Content.Server.Atmos.EntitySystems
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if (!Resolve(uid, ref xform))
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return;
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// TODO ATMOS stuns?
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if (physics.BodyType != BodyType.Static
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&& !float.IsPositiveInfinity(component.MoveResist))
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var maxForce = MathF.Sqrt(pressureDifference) * 2.25f;
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var moveProb = 100f;
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if (component.PressureResistance > 0)
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moveProb = MathF.Abs((pressureDifference / component.PressureResistance * MovedByPressureComponent.ProbabilityBasePercent) -
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MovedByPressureComponent.ProbabilityOffset);
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// Can we yeet the thing (due to probability, strength, etc.)
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if (moveProb > MovedByPressureComponent.ProbabilityOffset && _robustRandom.Prob(MathF.Min(moveProb / 100f, 1f))
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&& !float.IsPositiveInfinity(component.MoveResist)
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&& (physics.BodyType != BodyType.Static
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&& (maxForce >= (component.MoveResist * MovedByPressureComponent.MoveForcePushRatio)))
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|| (physics.BodyType == BodyType.Static && (maxForce >= (component.MoveResist * MovedByPressureComponent.MoveForceForcePushRatio))))
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{
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var moveForce = pressureDifference * MathF.Max(physics.InvMass, SpaceWindMaximumCalculatedInverseMass);
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if (HasComp<HumanoidAppearanceComponent>(ent))
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moveForce *= HumanoidThrowMultiplier;
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if (moveForce > physics.Mass)
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if (HasComp<MobStateComponent>(uid))
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{
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AddMobMovedByPressure(uid, component, physics);
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}
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if (maxForce > MovedByPressureComponent.ThrowForce)
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{
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var moveForce = maxForce;
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moveForce /= (throwTarget != EntityCoordinates.Invalid) ? SpaceWindPressureForceDivisorThrow : SpaceWindPressureForceDivisorPush;
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moveForce *= MathHelper.Clamp(moveProb, 0, 100);
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// Apply a sanity clamp to prevent being thrown through objects.
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var maxSafeForceForObject = SpaceWindMaxVelocity * physics.Mass;
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moveForce = MathF.Min(moveForce, maxSafeForceForObject);
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// Grid-rotation adjusted direction
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var dirVec = (direction.ToAngle() + gridWorldRotation).ToWorldVec();
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moveForce *= MathF.Max(physics.InvMass, SpaceWindMaximumCalculatedInverseMass);
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//TODO Consider replacing throw target with proper trigonometry angles.
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// TODO: Technically these directions won't be correct but uhh I'm just here for optimisations buddy not to fix my old bugs.
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if (throwTarget != EntityCoordinates.Invalid)
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{
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var pos = throwTarget.ToMap(EntityManager, _transformSystem).Position - xform.WorldPosition + dirVec;
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_throwing.TryThrow(uid, pos.Normalized() * MathF.Min(moveForce, SpaceWindMaxVelocity), moveForce);
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var pos = ((throwTarget.ToMap(EntityManager, _transformSystem).Position - xform.WorldPosition).Normalized() + dirVec).Normalized();
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_physics.ApplyLinearImpulse(uid, pos * moveForce, body: physics);
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}
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else
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{
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_throwing.TryThrow(uid, dirVec.Normalized() * MathF.Min(moveForce, SpaceWindMaxVelocity), moveForce);
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moveForce = MathF.Min(moveForce, SpaceWindMaxPushForce);
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_physics.ApplyLinearImpulse(uid, dirVec * moveForce, body: physics);
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}
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component.LastHighPressureMovementAirCycle = cycle;
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@@ -5,11 +5,8 @@ using Content.Server.Doors.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Database;
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using Content.Shared.Maps;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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namespace Content.Server.Atmos.EntitySystems
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@@ -139,7 +136,7 @@ namespace Content.Server.Atmos.EntitySystems
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var logN = MathF.Log2(tileCount);
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// Optimization - try to spread gases using an O(n log n) algorithm that has a chance of not working first to avoid O(n^2)
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if (!MonstermosUseExpensiveAirflow && giverTilesLength > logN && takerTilesLength > logN)
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if (giverTilesLength > logN && takerTilesLength > logN)
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{
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// Even if it fails, it will speed up the next part.
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Array.Sort(_equalizeTiles, 0, tileCount, _monstermosComparer);
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@@ -552,8 +549,7 @@ namespace Content.Server.Atmos.EntitySystems
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}
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InvalidateVisuals(ent, otherTile);
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if (MonstermosRipTiles && otherTile.PressureDifference > MonstermosRipTilesMinimumPressure)
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HandleDecompressionFloorRip(mapGrid, otherTile, otherTile.PressureDifference);
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HandleDecompressionFloorRip(mapGrid, otherTile, otherTile.MonstermosInfo.CurrentTransferAmount);
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}
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if (GridImpulse && tileCount > 0)
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@@ -685,14 +681,14 @@ namespace Content.Server.Atmos.EntitySystems
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adj.MonstermosInfo[idx.ToOppositeDir()] -= amount;
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}
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private void HandleDecompressionFloorRip(MapGridComponent mapGrid, TileAtmosphere tile, float delta)
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private void HandleDecompressionFloorRip(MapGridComponent mapGrid, TileAtmosphere tile, float sum)
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{
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if (!mapGrid.TryGetTileRef(tile.GridIndices, out var tileRef))
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if (!MonstermosRipTiles)
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return;
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var tileref = tileRef.Tile;
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var tileDef = (ContentTileDefinition) _tileDefinitionManager[tileref.TypeId];
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if (!tileDef.Reinforced && tileDef.TileRipResistance < delta * MonstermosRipTilesPressureOffset)
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var chance = MathHelper.Clamp(0.01f + (sum / SpacingMaxWind) * 0.3f, 0.003f, 0.3f);
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if (sum > 20 && _robustRandom.Prob(chance))
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PryTile(mapGrid, tile.GridIndices);
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}
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@@ -6,7 +6,6 @@ using Content.Server.NodeContainer.EntitySystems;
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using Content.Shared.Atmos.EntitySystems;
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using Content.Shared.Doors.Components;
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using Content.Shared.Maps;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio.Systems;
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@@ -38,7 +37,6 @@ public sealed partial class AtmosphereSystem : SharedAtmosphereSystem
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[Dependency] private readonly TileSystem _tile = default!;
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[Dependency] private readonly MapSystem _map = default!;
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[Dependency] public readonly PuddleSystem Puddle = default!;
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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private const float ExposedUpdateDelay = 1f;
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private float _exposedTimer = 0f;
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@@ -171,9 +171,7 @@ public sealed class TemperatureSystem : EntitySystem
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{
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return Atmospherics.MinimumHeatCapacity;
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}
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if (physics.Mass < 1)
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return comp.SpecificHeat;
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else return comp.SpecificHeat * physics.FixturesMass;
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return comp.SpecificHeat * physics.FixturesMass;
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}
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private void OnInit(EntityUid uid, InternalTemperatureComponent comp, MapInitEvent args)
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@@ -1037,7 +1037,7 @@ namespace Content.Shared.CCVar
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/// Useful to prevent clipping through objects.
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/// </summary>
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public static readonly CVarDef<float> SpaceWindMaxVelocity =
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CVarDef.Create("atmos.space_wind_max_velocity", 7f, CVar.SERVERONLY);
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CVarDef.Create("atmos.space_wind_max_velocity", 30f, CVar.SERVERONLY);
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/// <summary>
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/// The maximum force that may be applied to an object by pushing (i.e. not throwing) atmospheric pressure differences.
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@@ -1046,24 +1046,6 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<float> SpaceWindMaxPushForce =
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CVarDef.Create("atmos.space_wind_max_push_force", 17f, CVar.SERVERONLY);
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/// <summary>
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/// If an object's mass is below this number, then this number is used in place of mass to determine whether air pressure can throw an object.
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/// This has nothing to do with throwing force, only acting as a way of reducing the odds of tiny 5 gram objects from being yeeted by people's breath
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/// </summary>
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/// <remarks>
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/// If you are reading this because you want to change it, consider looking into why almost every item in the game weighs only 5 grams
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/// And maybe do your part to fix that? :)
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/// </remarks>
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public static readonly CVarDef<float> SpaceWindMinimumCalculatedMass =
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CVarDef.Create("atmos.space_wind_minimum_calculated_mass", 10f, CVar.SERVERONLY);
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/// <summary>
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/// Calculated as 1/Mass, where Mass is the physics.Mass of the desired threshold.
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/// If an object's inverse mass is lower than this, it is capped at this. Basically, an upper limit to how heavy an object can be before it stops resisting space wind more.
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/// </summary>
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public static readonly CVarDef<float> SpaceWindMaximumCalculatedInverseMass =
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CVarDef.Create("atmos.space_wind_maximum_calculated_inverse_mass", 0.08f, CVar.SERVERONLY);
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/// <summary>
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/// Whether monstermos tile equalization is enabled.
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/// </summary>
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@@ -1085,21 +1067,7 @@ namespace Content.Shared.CCVar
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/// Also looks weird on slow spacing for unrelated reasons. If you do want to enable this, you should probably turn on instaspacing.
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/// </summary>
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public static readonly CVarDef<bool> MonstermosRipTiles =
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CVarDef.Create("atmos.monstermos_rip_tiles", true, CVar.SERVERONLY);
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/// <summary>
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/// Taken as the cube of a tile's mass, this acts as a minimum threshold of mass for which air pressure calculates whether or not to rip a tile from the floor
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/// This should be set by default to the cube of the game's lowest mass tile as defined in their prototypes, but can be increased for server performance reasons
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/// </summary>
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public static readonly CVarDef<float> MonstermosRipTilesMinimumPressure =
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CVarDef.Create("atmos.monstermos_rip_tiles_min_pressure", 7500f, CVar.SERVERONLY);
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/// <summary>
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/// Taken after the minimum pressure is checked, the effective pressure is multiplied by this amount.
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/// This allows server hosts to finely tune how likely floor tiles are to be ripped apart by air pressure
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/// </summary>
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public static readonly CVarDef<float> MonstermosRipTilesPressureOffset =
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CVarDef.Create("atmos.monstermos_rip_tiles_pressure_offset", 0.44f, CVar.SERVERONLY);
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CVarDef.Create("atmos.monstermos_rip_tiles", false, CVar.SERVERONLY);
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/// <summary>
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/// Whether explosive depressurization will cause the grid to gain an impulse.
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@@ -1130,13 +1098,6 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<float> AtmosSpacingMaxWind =
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CVarDef.Create("atmos.mmos_max_wind", 500f, CVar.SERVERONLY);
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/// <summary>
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/// Increases default airflow calculations to O(n^2) complexity, for use with heavy space wind optimizations. Potato servers BEWARE
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/// This solves the problem of objects being trapped in an infinite loop of slamming into a wall repeatedly.
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/// </summary>
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public static readonly CVarDef<bool> MonstermosUseExpensiveAirflow =
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CVarDef.Create("atmos.mmos_expensive_airflow", true, CVar.SERVERONLY);
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/// <summary>
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/// Whether atmos superconduction is enabled.
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/// </summary>
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@@ -1193,13 +1154,6 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<float> AtmosHeatScale =
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CVarDef.Create("atmos.heat_scale", 8f, CVar.SERVERONLY);
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/// <summary>
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/// A multiplier on the amount of force applied to Humanoid entities, as tracked by HumanoidAppearanceComponent
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/// This multiplier is added after all other checks are made, and applies to both throwing force, and how easy it is for an entity to be thrown.
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/// </summary>
|
||||
public static readonly CVarDef<float> AtmosHumanoidThrowMultiplier =
|
||||
CVarDef.Create("atmos.humanoid_throw_multiplier", 2f, CVar.SERVERONLY);
|
||||
|
||||
/*
|
||||
* MIDI instruments
|
||||
*/
|
||||
|
||||
@@ -117,11 +117,5 @@ namespace Content.Shared.Maps
|
||||
{
|
||||
TileId = id;
|
||||
}
|
||||
|
||||
[DataField]
|
||||
public bool Reinforced = false;
|
||||
|
||||
[DataField]
|
||||
public float TileRipResistance = 125f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.25
|
||||
density: 0.8
|
||||
density: 10
|
||||
mask:
|
||||
- FlyingMobMask
|
||||
layer:
|
||||
@@ -89,7 +89,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.1
|
||||
density: 0.1
|
||||
density: 30
|
||||
mask:
|
||||
- FlyingMobMask
|
||||
layer:
|
||||
@@ -325,7 +325,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.2
|
||||
density: 0.0007
|
||||
density: 100
|
||||
mask:
|
||||
- SmallMobMask
|
||||
layer:
|
||||
@@ -429,7 +429,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.2
|
||||
density: 0.007
|
||||
density: 100
|
||||
mask:
|
||||
- SmallMobMask
|
||||
layer:
|
||||
@@ -1565,7 +1565,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.2
|
||||
density: 0.76
|
||||
density: 100
|
||||
mask:
|
||||
- SmallMobMask
|
||||
layer:
|
||||
@@ -2532,7 +2532,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
density: 16.66
|
||||
density: 50 #They actually are pretty light, I looked it up
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
@@ -2609,7 +2609,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
density: 25.5
|
||||
density: 50
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
@@ -2758,7 +2758,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
density: 9
|
||||
density: 15
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
@@ -2927,17 +2927,6 @@
|
||||
Base: caracal_flop
|
||||
Dead:
|
||||
Base: caracal_dead
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
density: 30
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
|
||||
- type: entity
|
||||
name: kitten
|
||||
@@ -2971,17 +2960,6 @@
|
||||
thresholds:
|
||||
0: Alive
|
||||
25: Dead
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
density: 2
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
- MobLayer
|
||||
|
||||
- type: entity
|
||||
name: sloth
|
||||
@@ -3062,7 +3040,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
density: 4
|
||||
density: 5
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
@@ -3141,7 +3119,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.2
|
||||
density: 0.8
|
||||
density: 120
|
||||
mask:
|
||||
- SmallMobMask
|
||||
layer:
|
||||
@@ -3263,7 +3241,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
density: 750
|
||||
density: 250
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
@@ -3348,7 +3326,7 @@
|
||||
shape:
|
||||
!type:PhysShapeCircle
|
||||
radius: 0.35
|
||||
density: 15
|
||||
density: 100 # High, because wood is heavy.
|
||||
mask:
|
||||
- MobMask
|
||||
layer:
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemSteel
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelCheckerLight
|
||||
@@ -34,7 +33,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemSteelCheckerLight
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelCheckerDark
|
||||
@@ -53,7 +51,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemSteelCheckerDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelMini
|
||||
@@ -72,7 +69,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemSteel
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelPavement
|
||||
@@ -91,7 +87,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemSteel
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelDiagonal
|
||||
@@ -110,7 +105,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemSteel
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelOffset
|
||||
@@ -123,7 +117,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemSteel
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelMono
|
||||
@@ -142,7 +135,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemSteel
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelPavementVertical
|
||||
@@ -161,7 +153,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemSteel
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelHerringbone
|
||||
@@ -180,7 +171,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemSteel
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelDiagonalMini
|
||||
@@ -199,7 +189,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemSteel
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorBrassFilled
|
||||
@@ -212,7 +201,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemBrassFilled
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 220
|
||||
|
||||
- type: tile
|
||||
id: FloorBrassReebe
|
||||
@@ -225,7 +213,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemBrassReebe
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 220
|
||||
|
||||
- type: tile
|
||||
id: FloorPlastic
|
||||
@@ -244,7 +231,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemSteel
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorWood
|
||||
@@ -265,7 +251,6 @@
|
||||
collection: BarestepWood
|
||||
itemDrop: FloorTileItemWood
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorWhite
|
||||
@@ -284,7 +269,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemWhite
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorWhiteMini
|
||||
@@ -303,7 +287,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemWhite
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorWhitePavement
|
||||
@@ -322,7 +305,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemWhite
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorWhiteDiagonal
|
||||
@@ -341,7 +323,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemWhite
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorWhiteOffset
|
||||
@@ -354,7 +335,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemWhite
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorWhiteMono
|
||||
@@ -373,7 +353,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemWhite
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorWhitePavementVertical
|
||||
@@ -392,7 +371,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemWhite
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorWhiteHerringbone
|
||||
@@ -411,7 +389,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemWhite
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorWhiteDiagonalMini
|
||||
@@ -430,7 +407,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemWhite
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorWhitePlastic
|
||||
@@ -449,7 +425,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemWhite
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorDark
|
||||
@@ -468,7 +443,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorDarkMini
|
||||
@@ -487,7 +461,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorDarkPavement
|
||||
@@ -506,7 +479,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorDarkDiagonal
|
||||
@@ -525,7 +497,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorDarkOffset
|
||||
@@ -538,7 +509,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorDarkMono
|
||||
@@ -557,7 +527,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorDarkPavementVertical
|
||||
@@ -576,7 +545,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorDarkHerringbone
|
||||
@@ -595,7 +563,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorDarkDiagonalMini
|
||||
@@ -614,7 +581,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorDarkPlastic
|
||||
@@ -633,7 +599,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorTechMaint
|
||||
@@ -646,7 +611,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemTechmaint
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 250
|
||||
|
||||
- type: tile
|
||||
id: FloorReinforced
|
||||
@@ -659,7 +623,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemReinforced
|
||||
heatCapacity: 10000
|
||||
reinforced: true
|
||||
|
||||
- type: tile
|
||||
id: FloorMono
|
||||
@@ -672,7 +635,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemMono
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorLino
|
||||
@@ -685,7 +647,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemLino
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelDirty
|
||||
@@ -698,7 +659,6 @@
|
||||
collection: FootstepPlating
|
||||
itemDrop: FloorTileItemDirty
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorElevatorShaft
|
||||
@@ -711,7 +671,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemElevatorShaft
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorMetalDiamond
|
||||
@@ -724,7 +683,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemMetalDiamond
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorRockVault
|
||||
@@ -737,7 +695,6 @@
|
||||
collection: FootstepAsteroid
|
||||
itemDrop: FloorTileItemRockVault
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 400
|
||||
|
||||
- type: tile
|
||||
id: FloorBlue
|
||||
@@ -750,7 +707,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemBlue
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelLime
|
||||
@@ -769,7 +725,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemLime
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorMining
|
||||
@@ -782,7 +737,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemMining
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 250
|
||||
|
||||
- type: tile
|
||||
id: FloorMiningDark
|
||||
@@ -795,7 +749,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemMiningDark
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 250
|
||||
|
||||
- type: tile
|
||||
id: FloorMiningLight
|
||||
@@ -808,7 +761,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemMiningLight
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 250
|
||||
|
||||
# Departamental
|
||||
- type: tile
|
||||
@@ -822,7 +774,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemFreezer
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorShowroom
|
||||
@@ -841,7 +792,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemShowroom
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorHydro
|
||||
@@ -854,7 +804,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemHydro
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorBar
|
||||
@@ -873,7 +822,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemBar
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
- type: tile
|
||||
id: FloorClown
|
||||
@@ -886,7 +834,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemClown
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorMime
|
||||
@@ -899,7 +846,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemMime
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorKitchen
|
||||
@@ -912,7 +858,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemKitchen
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorLaundry
|
||||
@@ -925,7 +870,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemLaundry
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelDamaged
|
||||
@@ -945,7 +889,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemSteel #This should probably be made null when it becomes possible to make it such, in SS13 prying destroyed tiles wouldn't give you anything.
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 175
|
||||
|
||||
- type: tile
|
||||
id: FloorSteelBurnt
|
||||
@@ -962,7 +905,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemSteel #Same case as FloorSteelDamaged, make it null when possible
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 175
|
||||
|
||||
|
||||
# Concrete
|
||||
@@ -984,7 +926,6 @@
|
||||
itemDrop: FloorTileItemConcrete
|
||||
heatCapacity: 10000
|
||||
weather: true
|
||||
tileRipResistance: 300
|
||||
|
||||
- type: tile
|
||||
id: FloorConcreteMono
|
||||
@@ -1004,7 +945,6 @@
|
||||
itemDrop: FloorTileItemConcrete
|
||||
heatCapacity: 10000
|
||||
weather: true
|
||||
tileRipResistance: 300
|
||||
|
||||
- type: tile
|
||||
id: FloorConcreteSmooth
|
||||
@@ -1024,7 +964,6 @@
|
||||
itemDrop: FloorTileItemConcrete
|
||||
heatCapacity: 10000
|
||||
weather: true
|
||||
tileRipResistance: 300
|
||||
|
||||
- type: tile
|
||||
id: FloorGrayConcrete
|
||||
@@ -1044,7 +983,6 @@
|
||||
itemDrop: FloorTileItemGrayConcrete
|
||||
heatCapacity: 10000
|
||||
weather: true
|
||||
tileRipResistance: 300
|
||||
|
||||
- type: tile
|
||||
id: FloorGrayConcreteMono
|
||||
@@ -1064,7 +1002,6 @@
|
||||
itemDrop: FloorTileItemGrayConcrete
|
||||
heatCapacity: 10000
|
||||
weather: true
|
||||
tileRipResistance: 300
|
||||
|
||||
- type: tile
|
||||
id: FloorGrayConcreteSmooth
|
||||
@@ -1084,7 +1021,6 @@
|
||||
itemDrop: FloorTileItemGrayConcrete
|
||||
heatCapacity: 10000
|
||||
weather: true
|
||||
tileRipResistance: 300
|
||||
|
||||
- type: tile
|
||||
id: FloorOldConcrete
|
||||
@@ -1104,7 +1040,6 @@
|
||||
itemDrop: FloorTileItemOldConcrete
|
||||
heatCapacity: 10000
|
||||
weather: true
|
||||
tileRipResistance: 300
|
||||
|
||||
- type: tile
|
||||
id: FloorOldConcreteMono
|
||||
@@ -1124,7 +1059,6 @@
|
||||
itemDrop: FloorTileItemOldConcrete
|
||||
heatCapacity: 10000
|
||||
weather: true
|
||||
tileRipResistance: 300
|
||||
|
||||
- type: tile
|
||||
id: FloorOldConcreteSmooth
|
||||
@@ -1144,7 +1078,6 @@
|
||||
itemDrop: FloorTileItemOldConcrete
|
||||
heatCapacity: 10000
|
||||
weather: true
|
||||
tileRipResistance: 300
|
||||
|
||||
# Carpets (non smoothing)
|
||||
- type: tile
|
||||
@@ -1161,7 +1094,6 @@
|
||||
friction: 0.25
|
||||
itemDrop: FloorTileItemArcadeBlue
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 75
|
||||
|
||||
- type: tile
|
||||
id: FloorArcadeBlue2
|
||||
@@ -1177,7 +1109,6 @@
|
||||
friction: 0.25
|
||||
itemDrop: FloorTileItemArcadeBlue2
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 75
|
||||
|
||||
- type: tile
|
||||
id: FloorArcadeRed
|
||||
@@ -1193,7 +1124,6 @@
|
||||
friction: 0.25
|
||||
itemDrop: FloorTileItemArcadeRed
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 75
|
||||
|
||||
- type: tile
|
||||
id: FloorEighties
|
||||
@@ -1209,7 +1139,6 @@
|
||||
friction: 0.25
|
||||
itemDrop: FloorTileItemEighties
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 75
|
||||
|
||||
- type: tile
|
||||
id: FloorCarpetClown
|
||||
@@ -1225,7 +1154,6 @@
|
||||
friction: 0.25
|
||||
itemDrop: FloorTileItemCarpetClown
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 75
|
||||
|
||||
- type: tile
|
||||
id: FloorCarpetOffice
|
||||
@@ -1241,7 +1169,6 @@
|
||||
friction: 0.25
|
||||
itemDrop: FloorTileItemCarpetOffice
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 75
|
||||
|
||||
- type: tile
|
||||
id: FloorBoxing
|
||||
@@ -1261,7 +1188,6 @@
|
||||
friction: 0.25
|
||||
itemDrop: FloorTileItemBoxing
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorGym
|
||||
@@ -1281,7 +1207,6 @@
|
||||
friction: 0.25
|
||||
itemDrop: FloorTileItemGym
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 50
|
||||
|
||||
# Shuttle
|
||||
- type: tile
|
||||
@@ -1300,7 +1225,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemShuttleWhite
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorShuttleGrey
|
||||
@@ -1319,7 +1243,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemShuttleGrey
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorShuttleBlack
|
||||
@@ -1338,7 +1261,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemShuttleBlack
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorShuttleBlue
|
||||
@@ -1356,7 +1278,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemShuttleBlue
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorShuttleOrange
|
||||
@@ -1374,7 +1295,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemShuttleOrange
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorShuttlePurple
|
||||
@@ -1392,7 +1312,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemShuttlePurple
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
- type: tile
|
||||
id: FloorShuttleRed
|
||||
@@ -1410,7 +1329,6 @@
|
||||
collection: FootstepFloor
|
||||
itemDrop: FloorTileItemShuttleRed
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 4500
|
||||
|
||||
|
||||
# Materials
|
||||
@@ -1425,7 +1343,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemGold
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 600
|
||||
|
||||
- type: tile
|
||||
id: FloorSilver
|
||||
@@ -1438,7 +1355,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: FloorTileItemSilver
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 500
|
||||
|
||||
- type: tile
|
||||
id: FloorGlass
|
||||
@@ -1451,7 +1367,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: SheetGlass1
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 150
|
||||
|
||||
- type: tile
|
||||
id: FloorRGlass
|
||||
@@ -1470,7 +1385,6 @@
|
||||
collection: FootstepTile
|
||||
itemDrop: SheetRGlass1
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 175
|
||||
|
||||
# Circuits
|
||||
- type: tile
|
||||
@@ -1484,7 +1398,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemGCircuit
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 225
|
||||
|
||||
- type: tile
|
||||
id: FloorBlueCircuit
|
||||
@@ -1497,7 +1410,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemBCircuit
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 225
|
||||
|
||||
# Terrain
|
||||
- type: tile
|
||||
@@ -1783,7 +1695,6 @@
|
||||
itemDrop: FloorTileItemFlesh
|
||||
friction: 0.05 #slippy
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 80
|
||||
|
||||
- type: tile
|
||||
id: FloorTechMaint2
|
||||
@@ -1796,7 +1707,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemSteelMaint
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 225
|
||||
|
||||
- type: tile
|
||||
id: FloorTechMaint3
|
||||
@@ -1815,7 +1725,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemGratingMaint
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 225
|
||||
|
||||
- type: tile
|
||||
id: FloorWoodTile
|
||||
@@ -1836,7 +1745,6 @@
|
||||
collection: BarestepWood
|
||||
itemDrop: FloorTileItemWoodPattern
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 75
|
||||
|
||||
- type: tile
|
||||
id: FloorBrokenWood
|
||||
@@ -1860,7 +1768,6 @@
|
||||
collection: BarestepWood
|
||||
itemDrop: MaterialWoodPlank1
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 60
|
||||
|
||||
- type: tile
|
||||
id: FloorWebTile
|
||||
@@ -1875,7 +1782,6 @@
|
||||
collection: BarestepCarpet
|
||||
itemDrop: FloorTileItemWeb
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 30
|
||||
|
||||
- type: tile
|
||||
id: FloorChromite
|
||||
@@ -1907,7 +1813,6 @@
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemSteel #probably should not be normally obtainable, but the game shits itself and dies when you try to put null here
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 500
|
||||
|
||||
- type: tile
|
||||
id: FloorHullReinforced
|
||||
@@ -1920,7 +1825,6 @@
|
||||
itemDrop: FloorTileItemSteel
|
||||
heatCapacity: 100000 #/tg/ has this set as "INFINITY." I don't know if that exists here so I've just added an extra 0
|
||||
indestructible: true
|
||||
reinforced: true
|
||||
|
||||
- type: tile
|
||||
id: FloorReinforcedHardened
|
||||
@@ -1931,7 +1835,6 @@
|
||||
footstepSounds:
|
||||
collection: FootstepHull
|
||||
itemDrop: FloorTileItemReinforced #same case as FloorHull
|
||||
reinforced: true
|
||||
|
||||
# Faux sci tiles
|
||||
|
||||
@@ -1963,7 +1866,6 @@
|
||||
collection: FootstepGrass
|
||||
itemDrop: FloorTileItemAstroGrass
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorMowedAstroGrass
|
||||
@@ -1973,7 +1875,6 @@
|
||||
isSubfloor: false
|
||||
deconstructTools: [ Cutting ]
|
||||
itemDrop: FloorTileItemMowedAstroGrass
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorJungleAstroGrass
|
||||
@@ -1983,7 +1884,6 @@
|
||||
isSubfloor: false
|
||||
deconstructTools: [ Cutting ]
|
||||
itemDrop: FloorTileItemJungleAstroGrass
|
||||
tileRipResistance: 50
|
||||
|
||||
# Ice
|
||||
- type: tile
|
||||
@@ -1999,7 +1899,6 @@
|
||||
mobFrictionNoInput: 0.05
|
||||
mobAcceleration: 2
|
||||
itemDrop: FloorTileItemAstroIce
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorAstroSnow
|
||||
@@ -2009,7 +1908,6 @@
|
||||
isSubfloor: false
|
||||
deconstructTools: [ Prying ]
|
||||
itemDrop: FloorTileItemAstroSnow
|
||||
tileRipResistance: 50
|
||||
|
||||
- type: tile
|
||||
id: FloorWoodLarge
|
||||
@@ -2030,4 +1928,3 @@
|
||||
collection: BarestepWood
|
||||
itemDrop: FloorTileItemWoodLarge
|
||||
heatCapacity: 10000
|
||||
tileRipResistance: 100
|
||||
|
||||
Reference in New Issue
Block a user