Objects such as lighters/welders are now able to be dropped in disposal units. (#26463)
Don't always mark after interact event as handled for welder tools. Done with a view towards allowing disposal interaction post tool system handling. Co-authored-by: MQuatermain <misterquatermain@pm.me>
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@@ -152,9 +152,9 @@ namespace Content.Server.Tools
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{
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{
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_popup.PopupEntity(Loc.GetString("welder-component-no-fuel-in-tank", ("owner", args.Target)), entity, args.User);
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_popup.PopupEntity(Loc.GetString("welder-component-no-fuel-in-tank", ("owner", args.Target)), entity, args.User);
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}
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}
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}
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args.Handled = true;
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args.Handled = true;
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}
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}
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}
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private void OnWelderToolUseAttempt(Entity<WelderComponent> entity, ref DoAfterAttemptEvent<ToolDoAfterEvent> args)
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private void OnWelderToolUseAttempt(Entity<WelderComponent> entity, ref DoAfterAttemptEvent<ToolDoAfterEvent> args)
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