introduce Bleed alert (#18295)

Co-authored-by: Phill101 <holypics4@gmail.com>
This commit is contained in:
Phill101
2023-07-26 02:28:35 +05:00
committed by GitHub
parent 6ed4fa052c
commit ebe72ac2b3
16 changed files with 91 additions and 2 deletions

View File

@@ -5,6 +5,7 @@ using Content.Server.Fluids.EntitySystems;
using Content.Server.Forensics;
using Content.Server.HealthExaminable;
using Content.Server.Popups;
using Content.Shared.Alert;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Damage;
@@ -37,6 +38,7 @@ public sealed class BloodstreamSystem : EntitySystem
[Dependency] private readonly SharedDrunkSystem _drunkSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly SharedStutteringSystem _stutteringSystem = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
public override void Initialize()
{
@@ -125,7 +127,7 @@ public sealed class BloodstreamSystem : EntitySystem
// storing the drunk and stutter time so we can remove it independently from other effects additions
bloodstream.StatusTime += bloodstream.UpdateInterval * 2;
}
}
else if (!_mobStateSystem.IsDead(uid))
{
// If they're healthy, we'll try and heal some bloodloss instead.
@@ -344,6 +346,14 @@ public sealed class BloodstreamSystem : EntitySystem
component.BleedAmount += amount;
component.BleedAmount = Math.Clamp(component.BleedAmount, 0, component.MaxBleedAmount);
if (component.BleedAmount == 0)
_alertsSystem.ClearAlert(uid, AlertType.Bleed);
else
{
var severity = (short) Math.Clamp(Math.Round(component.BleedAmount, MidpointRounding.ToZero), 0, 10);
_alertsSystem.ShowAlert(uid, AlertType.Bleed, severity);
}
return true;
}
@@ -377,7 +387,7 @@ public sealed class BloodstreamSystem : EntitySystem
}
/// <summary>
/// Change what someone's blood is made of, on the fly.
/// Change what someone's blood is made of, on the fly.
/// </summary>
public void ChangeBloodReagent(EntityUid uid, string reagent, BloodstreamComponent? component = null)
{