Use MainViewport when input is not provided a viewport (#3897)
This commit is contained in:
@@ -214,7 +214,7 @@ namespace Content.Client.State
|
||||
/// Converts a state change event from outside the simulation to inside the simulation.
|
||||
/// </summary>
|
||||
/// <param name="args">Event data values for a bound key state change.</param>
|
||||
private void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
|
||||
protected virtual void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
|
||||
{
|
||||
// If there is no InputSystem, then there is nothing to forward to, and nothing to do here.
|
||||
if(!EntitySystemManager.TryGetEntitySystem(out InputSystem? inputSys))
|
||||
|
||||
Reference in New Issue
Block a user