Remove mech component references (#15246)

This commit is contained in:
DrSmugleaf
2023-04-09 15:20:55 -07:00
committed by GitHub
parent 856d1a5086
commit ec28358e06
15 changed files with 130 additions and 191 deletions

View File

@@ -0,0 +1,12 @@
using Content.Server.Atmos;
namespace Content.Server.Mech.Components;
[RegisterComponent]
public sealed class MechAirComponent : Component
{
//TODO: this doesn't support a tank implant for mechs or anything like that
[ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air = new (GasMixVolume);
public const float GasMixVolume = 70f;
}

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@@ -1,115 +0,0 @@
using Content.Server.Atmos;
using Content.Shared.Mech.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.Mech.Components;
/// <inheritdoc/>
[RegisterComponent, NetworkedComponent]
[ComponentReference(typeof(SharedMechComponent))]
public sealed class MechComponent : SharedMechComponent
{
/// <summary>
/// How long it takes to enter the mech.
/// </summary>
[DataField("entryDelay")]
public float EntryDelay = 3;
/// <summary>
/// How long it takes to pull *another person*
/// outside of the mech. You can exit instantly yourself.
/// </summary>
[DataField("exitDelay")]
public float ExitDelay = 3;
/// <summary>
/// How long it takes to pull out the battery.
/// </summary>
[DataField("batteryRemovalDelay")]
public float BatteryRemovalDelay = 2;
/// <summary>
/// Whether or not the mech is airtight.
/// </summary>
/// <remarks>
/// This needs to be redone
/// when mech internals are added
/// </remarks>
[DataField("airtight"), ViewVariables(VVAccess.ReadWrite)]
public bool Airtight;
/// <summary>
/// The equipment that the mech initially has when it spawns.
/// Good for things like nukie mechs that start with guns.
/// </summary>
[DataField("startingEquipment", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string> StartingEquipment = new();
/// <summary>
/// The battery the mech initially has when it spawns
/// Good for admemes and nukie mechs.
/// </summary>
[DataField("startingBattery", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string? StartingBattery;
//TODO: this doesn't support a tank implant for mechs or anything like that
[ViewVariables(VVAccess.ReadWrite)]
public GasMixture Air = new (GasMixVolume);
public const float GasMixVolume = 70f;
}
/// <summary>
/// Event raised when a person successfully enters a mech
/// </summary>
public sealed class MechEntryFinishedEvent : EntityEventArgs
{
public EntityUid User;
public MechEntryFinishedEvent(EntityUid user)
{
User = user;
}
}
/// <summary>
/// Event raised when a person fails to enter a mech
/// </summary>
public sealed class MechEntryCanclledEvent : EntityEventArgs
{
}
/// <summary>
/// Event raised when a person successfully removes someone from a mech
/// </summary>
public sealed class MechExitFinishedEvent : EntityEventArgs
{
}
/// <summary>
/// Event raised when a person fails to remove someone from a mech
/// </summary>
public sealed class MechExitCanclledEvent : EntityEventArgs
{
}
/// <summary>
/// Event raised when the battery is successfully removed from the mech
/// </summary>
public sealed class MechRemoveBatteryFinishedEvent : EntityEventArgs
{
}
/// <summary>
/// Event raised when the battery fails to be removed from the mech
/// </summary>
public sealed class MechRemoveBatteryCancelledEvent : EntityEventArgs
{
}

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@@ -1,11 +1,11 @@
using System.Linq;
using Content.Server.Interaction;
using Content.Server.Mech.Components;
using Content.Server.Mech.Equipment.Components;
using Content.Server.Mech.Systems;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Mech;
using Content.Shared.Mech.Components;
using Content.Shared.Mech.Equipment.Components;
using Content.Shared.Mobs.Components;
using Content.Shared.Wall;

View File

@@ -1,7 +1,7 @@
using Content.Server.Mech.Components;
using Content.Server.Popups;
using Content.Server.Popups;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Mech.Components;
using Content.Shared.Mech.Equipment.Components;
namespace Content.Server.Mech.Systems;

View File

@@ -125,7 +125,7 @@ public sealed class MechSystem : SharedMechSystem
Dirty(component);
}
private void OnRemoveEquipmentMessage(EntityUid uid, SharedMechComponent component, MechEquipmentRemoveMessage args)
private void OnRemoveEquipmentMessage(EntityUid uid, MechComponent component, MechEquipmentRemoveMessage args)
{
if (!Exists(args.Equipment) || Deleted(args.Equipment))
return;
@@ -224,7 +224,7 @@ public sealed class MechSystem : SharedMechSystem
args.Handled = true;
}
private void OnDamageChanged(EntityUid uid, SharedMechComponent component, DamageChangedEvent args)
private void OnDamageChanged(EntityUid uid, MechComponent component, DamageChangedEvent args)
{
var integrity = component.MaxIntegrity - args.Damageable.TotalDamage;
SetIntegrity(uid, integrity, component);
@@ -264,7 +264,7 @@ public sealed class MechSystem : SharedMechSystem
}
}
public override void UpdateUserInterface(EntityUid uid, SharedMechComponent? component = null)
public override void UpdateUserInterface(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
@@ -285,7 +285,7 @@ public sealed class MechSystem : SharedMechSystem
_ui.SetUiState(ui, state);
}
public override bool TryInsert(EntityUid uid, EntityUid? toInsert, SharedMechComponent? component = null)
public override bool TryInsert(EntityUid uid, EntityUid? toInsert, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
@@ -293,9 +293,7 @@ public sealed class MechSystem : SharedMechSystem
if (!base.TryInsert(uid, toInsert, component))
return false;
var mech = (MechComponent) component;
if (mech.Airtight)
if (component.Airtight && TryComp(uid, out MechAirComponent? mechAir))
{
var coordinates = Transform(uid).MapPosition;
if (_map.TryFindGridAt(coordinates, out var grid))
@@ -304,14 +302,14 @@ public sealed class MechSystem : SharedMechSystem
if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is {} environment)
{
_atmosphere.Merge(mech.Air, environment.RemoveVolume(MechComponent.GasMixVolume));
_atmosphere.Merge(mechAir.Air, environment.RemoveVolume(MechAirComponent.GasMixVolume));
}
}
}
return true;
}
public override bool TryEject(EntityUid uid, SharedMechComponent? component = null)
public override bool TryEject(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
@@ -319,9 +317,7 @@ public sealed class MechSystem : SharedMechSystem
if (!base.TryEject(uid, component))
return false;
var mech = (MechComponent) component;
if (mech.Airtight)
if (component.Airtight && TryComp(uid, out MechAirComponent? mechAir))
{
var coordinates = Transform(uid).MapPosition;
if (_map.TryFindGridAt(coordinates, out var grid))
@@ -330,8 +326,8 @@ public sealed class MechSystem : SharedMechSystem
if (_atmosphere.GetTileMixture(tile.GridUid, null, tile.GridIndices, true) is {} environment)
{
_atmosphere.Merge(environment, mech.Air);
mech.Air.Clear();
_atmosphere.Merge(environment, mechAir.Air);
mechAir.Air.Clear();
}
}
}
@@ -339,7 +335,7 @@ public sealed class MechSystem : SharedMechSystem
return true;
}
public override void BreakMech(EntityUid uid, SharedMechComponent? component = null)
public override void BreakMech(EntityUid uid, MechComponent? component = null)
{
base.BreakMech(uid, component);
@@ -347,7 +343,7 @@ public sealed class MechSystem : SharedMechSystem
_actionBlocker.UpdateCanMove(uid);
}
public override bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, SharedMechComponent? component = null)
public override bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
@@ -409,20 +405,26 @@ public sealed class MechSystem : SharedMechSystem
#region Atmos Handling
private void OnInhale(EntityUid uid, MechPilotComponent component, InhaleLocationEvent args)
{
if (!TryComp<MechComponent>(component.Mech, out var mech))
if (!TryComp<MechComponent>(component.Mech, out var mech) ||
!TryComp<MechAirComponent>(component.Mech, out var mechAir))
{
return;
}
if (mech.Airtight)
args.Gas = mech.Air;
args.Gas = mechAir.Air;
}
private void OnExhale(EntityUid uid, MechPilotComponent component, ExhaleLocationEvent args)
{
if (!TryComp<MechComponent>(component.Mech, out var mech))
if (!TryComp<MechComponent>(component.Mech, out var mech) ||
!TryComp<MechAirComponent>(component.Mech, out var mechAir))
{
return;
}
if (mech.Airtight)
args.Gas = mech.Air;
args.Gas = mechAir.Air;
}
private void OnExpose(EntityUid uid, MechPilotComponent component, ref AtmosExposedGetAirEvent args)
@@ -430,10 +432,13 @@ public sealed class MechSystem : SharedMechSystem
if (args.Handled)
return;
if (!TryComp<MechComponent>(component.Mech, out var mech))
if (!TryComp<MechComponent>(component.Mech, out var mech) ||
!TryComp<MechAirComponent>(component.Mech, out var mechAir))
{
return;
}
args.Gas = mech.Airtight ? mech.Air : _atmosphere.GetContainingMixture(component.Mech);
args.Gas = mech.Airtight ? mechAir.Air : _atmosphere.GetContainingMixture(component.Mech);
args.Handled = true;
}