Seal/abstract/virtual everything (#6739)
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@@ -18,7 +18,7 @@ using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Arcade
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{
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public class BlockGameMenu : DefaultWindow
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public sealed class BlockGameMenu : DefaultWindow
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{
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private static readonly Color OverlayBackgroundColor = new(74,74,81,180);
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private static readonly Color OverlayShadowColor = new(0,0,0,83);
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@@ -7,7 +7,7 @@ using Vector2 = Robust.Shared.Maths.Vector2;
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namespace Content.Client.Arcade
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{
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public class SpaceVillainArcadeMenu : DefaultWindow
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public sealed class SpaceVillainArcadeMenu : DefaultWindow
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{
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public SpaceVillainArcadeBoundUserInterface Owner { get; set; }
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@@ -92,7 +92,7 @@ namespace Content.Client.Arcade
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_enemyActionLabel.Text = message.EnemyActionMessage;
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}
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private class ActionButton : Button
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private sealed class ActionButton : Button
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{
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private readonly SpaceVillainArcadeBoundUserInterface _owner;
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private readonly SharedSpaceVillainArcadeComponent.PlayerAction _playerAction;
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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.Arcade.UI
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{
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public class BlockGameBoundUserInterface : BoundUserInterface
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public sealed class BlockGameBoundUserInterface : BoundUserInterface
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{
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private BlockGameMenu? _menu;
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@@ -5,7 +5,7 @@ using static Content.Shared.Arcade.SharedSpaceVillainArcadeComponent;
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namespace Content.Client.Arcade.UI
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{
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public class SpaceVillainArcadeBoundUserInterface : BoundUserInterface
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public sealed class SpaceVillainArcadeBoundUserInterface : BoundUserInterface
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{
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[ViewVariables] private SpaceVillainArcadeMenu? _menu;
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