Seal/abstract/virtual everything (#6739)
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@@ -35,7 +35,7 @@ namespace Content.Client.Damage
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/// of the sprite layer, and then passing in a bool value
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/// (true to enable, false to disable).
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/// </summary>
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public class DamageVisualizer : AppearanceVisualizer
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public sealed class DamageVisualizer : AppearanceVisualizer
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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@@ -161,7 +161,7 @@ namespace Content.Client.Damage
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// deals with the edge case of human damage visuals not
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// being in color without making a Dict<Dict<Dict<Dict<Dict<Dict...
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[DataDefinition]
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internal class DamageVisualizerSprite
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internal sealed class DamageVisualizerSprite
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{
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/// <summary>
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/// The RSI path for the damage visualizer
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@@ -11,7 +11,7 @@ namespace Content.Client.Damage
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// store it in the entity itself as a separate,
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// dynamically added component.
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[RegisterComponent]
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public class DamageVisualizerDataComponent : Component
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public sealed class DamageVisualizerDataComponent : Component
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{
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public List<object> TargetLayerMapKeys = new();
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public bool Disabled = false;
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