Seal/abstract/virtual everything (#6739)
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@@ -6,5 +6,6 @@ namespace Content.Client.Items.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedItemComponent))]
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[Virtual]
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public class ItemComponent : SharedItemComponent { }
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}
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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.Items.Components
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{
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[RegisterComponent]
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public class ItemStatusComponent : Component
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public sealed class ItemStatusComponent : Component
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{
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}
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}
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@@ -18,7 +18,7 @@ using Robust.Shared.Timing;
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namespace Content.Client.Items.Managers
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{
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public class ItemSlotManager : IItemSlotManager
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public sealed class ItemSlotManager : IItemSlotManager
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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@@ -16,6 +16,7 @@ using Robust.Shared.Utility;
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namespace Content.Client.Items.UI
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{
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[Virtual]
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public class ItemSlotButton : Control, IEntityEventSubscriber
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{
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private const string HighlightShader = "SelectionOutlineInrange";
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@@ -18,7 +18,7 @@ using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Items.UI
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{
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public class ItemStatusPanel : Control
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public sealed class ItemStatusPanel : Control
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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