Seal/abstract/virtual everything (#6739)
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@@ -18,7 +18,7 @@ using Robust.Shared.Timing;
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namespace Content.Client.Items.Managers
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{
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public class ItemSlotManager : IItemSlotManager
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public sealed class ItemSlotManager : IItemSlotManager
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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