Seal/abstract/virtual everything (#6739)
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@@ -7,7 +7,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Client.MobState.Overlays
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{
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public class CircleMaskOverlay : Overlay
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public sealed class CircleMaskOverlay : Overlay
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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@@ -9,7 +9,7 @@ using Robust.Shared.Prototypes;
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namespace Content.Client.MobState.Overlays
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{
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public class CritOverlay : Overlay
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public sealed class CritOverlay : Overlay
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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@@ -2,7 +2,7 @@
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namespace Content.Client.MobState.States
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{
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public class CriticalMobState : SharedCriticalMobState
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public sealed class CriticalMobState : SharedCriticalMobState
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{
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}
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}
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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.MobState.States
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{
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public class DeadMobState : SharedDeadMobState
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public sealed class DeadMobState : SharedDeadMobState
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{
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public override void EnterState(EntityUid uid, IEntityManager entityManager)
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{
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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Client.MobState.States
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{
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public class NormalMobState : SharedNormalMobState
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public sealed class NormalMobState : SharedNormalMobState
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{
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}
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}
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