Seal/abstract/virtual everything (#6739)

This commit is contained in:
mirrorcult
2022-02-16 00:23:23 -07:00
committed by GitHub
parent 4dfcacb86a
commit ec4d4688c7
1771 changed files with 2216 additions and 2164 deletions

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@@ -7,7 +7,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client.MobState.Overlays
{
public class CircleMaskOverlay : Overlay
public sealed class CircleMaskOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;

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@@ -9,7 +9,7 @@ using Robust.Shared.Prototypes;
namespace Content.Client.MobState.Overlays
{
public class CritOverlay : Overlay
public sealed class CritOverlay : Overlay
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;

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@@ -2,7 +2,7 @@
namespace Content.Client.MobState.States
{
public class CriticalMobState : SharedCriticalMobState
public sealed class CriticalMobState : SharedCriticalMobState
{
}
}

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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
namespace Content.Client.MobState.States
{
public class DeadMobState : SharedDeadMobState
public sealed class DeadMobState : SharedDeadMobState
{
public override void EnterState(EntityUid uid, IEntityManager entityManager)
{

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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
namespace Content.Client.MobState.States
{
public class NormalMobState : SharedNormalMobState
public sealed class NormalMobState : SharedNormalMobState
{
}
}