Seal/abstract/virtual everything (#6739)
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@@ -12,7 +12,7 @@ using Robust.Shared.Timing;
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namespace Content.Client.StationEvents
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{
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public class RadiationPulseOverlay : Overlay
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public sealed class RadiationPulseOverlay : Overlay
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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