Seal/abstract/virtual everything (#6739)
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@@ -13,7 +13,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.Tools.Components
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{
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[RegisterComponent]
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public class MultipleToolComponent : SharedMultipleToolComponent, IItemStatus
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public sealed class MultipleToolComponent : SharedMultipleToolComponent, IItemStatus
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{
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private string? _behavior;
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[DataField("statusShowBehavior")]
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@@ -14,7 +14,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.Tools.Components
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{
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[RegisterComponent, Friend(typeof(ToolSystem), typeof(StatusControl))]
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public class WelderComponent : SharedWelderComponent, IItemStatus
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public sealed class WelderComponent : SharedWelderComponent, IItemStatus
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public bool UiUpdateNeeded { get; set; }
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@@ -5,7 +5,7 @@ using Robust.Shared.GameStates;
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namespace Content.Client.Tools
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{
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public class ToolSystem : EntitySystem
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public sealed class ToolSystem : EntitySystem
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{
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public override void Initialize()
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{
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