Seal/abstract/virtual everything (#6739)
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@@ -7,7 +7,7 @@ using Robust.Shared.Maths;
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namespace Content.Client.Weapons.Melee;
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public class EnergySwordVisualizer : AppearanceVisualizer
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public sealed class EnergySwordVisualizer : AppearanceVisualizer
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{
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public override void OnChangeData(AppearanceComponent component)
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{
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@@ -17,7 +17,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class ClientBoltActionBarrelComponent : Component, IItemStatus
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public sealed class ClientBoltActionBarrelComponent : Component, IItemStatus
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{
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private StatusControl? _statusControl;
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@@ -20,7 +20,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class ClientMagazineBarrelComponent : Component, IItemStatus
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public sealed class ClientMagazineBarrelComponent : Component, IItemStatus
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{
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private static readonly Animation AlarmAnimationSmg = new()
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{
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@@ -17,7 +17,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class ClientPumpBarrelComponent : Component, IItemStatus
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public sealed class ClientPumpBarrelComponent : Component, IItemStatus
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{
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private StatusControl? _statusControl;
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@@ -15,7 +15,7 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class ClientRevolverBarrelComponent : Component, IItemStatus
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public sealed class ClientRevolverBarrelComponent : Component, IItemStatus
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{
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private StatusControl? _statusControl;
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@@ -16,7 +16,7 @@ using Robust.Shared.Timing;
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namespace Content.Client.Weapons.Ranged
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{
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[UsedImplicitly]
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public class RangedWeaponSystem : EntitySystem
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public sealed class RangedWeaponSystem : EntitySystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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