Seal/abstract/virtual everything (#6739)
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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.AI.LoadBalancer
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{
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public class AiActionRequest
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public sealed class AiActionRequest
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{
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public EntityUid EntityUid { get; }
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public Blackboard? Context { get; }
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@@ -15,7 +15,7 @@ using Robust.Shared.Utility;
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namespace Content.Server.AI.LoadBalancer
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{
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public class AiActionRequestJob : Job<UtilityAction>
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public sealed class AiActionRequestJob : Job<UtilityAction>
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{
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#if DEBUG
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public static event Action<SharedAiDebug.UtilityAiDebugMessage>? FoundAction;
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@@ -7,7 +7,7 @@ namespace Content.Server.AI.LoadBalancer
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/// <summary>
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/// This will queue up an AI's request for an action and give it one when possible
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/// </summary>
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public class AiActionSystem : EntitySystem
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public sealed class AiActionSystem : EntitySystem
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{
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private readonly AiActionJobQueue _aiRequestQueue = new();
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