Seal/abstract/virtual everything (#6739)
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@@ -2,7 +2,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Actions.Events
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{
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public class DisarmAttemptEvent : CancellableEntityEventArgs
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public sealed class DisarmAttemptEvent : CancellableEntityEventArgs
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{
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public readonly EntityUid TargetUid;
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public readonly EntityUid DisarmerUid;
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