Seal/abstract/virtual everything (#6739)
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@@ -5,7 +5,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Armor
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{
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[RegisterComponent]
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public class ArmorComponent : Component
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public sealed class ArmorComponent : Component
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{
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[DataField("modifiers", required: true)]
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public DamageModifierSet Modifiers = default!;
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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Armor
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{
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public class ArmorSystem : EntitySystem
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public sealed class ArmorSystem : EntitySystem
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{
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public override void Initialize()
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{
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