Seal/abstract/virtual everything (#6739)
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@@ -14,7 +14,7 @@ using Robust.Shared.Utility;
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namespace Content.Server.Atmos.EntitySystems
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{
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public partial class AtmosphereSystem
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public sealed partial class AtmosphereSystem
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{
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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@@ -594,7 +594,7 @@ namespace Content.Server.Atmos.EntitySystems
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PryTile(mapGrid, tile.GridIndices);
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}
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private class TileAtmosphereComparer : IComparer<TileAtmosphere?>
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private sealed class TileAtmosphereComparer : IComparer<TileAtmosphere?>
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{
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public int Compare(TileAtmosphere? a, TileAtmosphere? b)
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{
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