Seal/abstract/virtual everything (#6739)
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@@ -10,7 +10,7 @@ using Robust.Shared.Timing;
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namespace Content.Server.Atmos.Piping.EntitySystems
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{
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[UsedImplicitly]
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public class AtmosDeviceSystem : EntitySystem
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public sealed class AtmosDeviceSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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@@ -5,7 +5,7 @@ using Robust.Shared.Maths;
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namespace Content.Server.Atmos.Piping.EntitySystems
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{
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public class AtmosPipeColorSystem : EntitySystem
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public sealed class AtmosPipeColorSystem : EntitySystem
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{
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public override void Initialize()
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{
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@@ -15,7 +15,7 @@ using Robust.Shared.Player;
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namespace Content.Server.Atmos.Piping.EntitySystems
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{
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[UsedImplicitly]
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public class AtmosUnsafeUnanchorSystem : EntitySystem
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public sealed class AtmosUnsafeUnanchorSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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