Seal/abstract/virtual everything (#6739)
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@@ -10,7 +10,7 @@ using Robust.Shared.Timing;
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namespace Content.Server.Atmos.Piping.EntitySystems
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{
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[UsedImplicitly]
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public class AtmosDeviceSystem : EntitySystem
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public sealed class AtmosDeviceSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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