Seal/abstract/virtual everything (#6739)
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@@ -8,7 +8,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Server.Atmos.Piping.Trinary.Components
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{
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[RegisterComponent]
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public class GasFilterComponent : Component
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public sealed class GasFilterComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Enabled { get; set; } = true;
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@@ -22,7 +22,7 @@ using Robust.Shared.Timing;
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namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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{
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[UsedImplicitly]
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public class GasFilterSystem : EntitySystem
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public sealed class GasFilterSystem : EntitySystem
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{
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[Dependency] private IGameTiming _gameTiming = default!;
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[Dependency] private UserInterfaceSystem _userInterfaceSystem = default!;
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