Seal/abstract/virtual everything (#6739)

This commit is contained in:
mirrorcult
2022-02-16 00:23:23 -07:00
committed by GitHub
parent 4dfcacb86a
commit ec4d4688c7
1771 changed files with 2216 additions and 2164 deletions

View File

@@ -11,7 +11,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{
[RegisterComponent, Friend(typeof(BloodstreamSystem))]
public class BloodstreamComponent : Component
public sealed class BloodstreamComponent : Component
{
/// <summary>
/// Max volume of internal solution storage

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@@ -15,7 +15,7 @@ namespace Content.Server.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedBodyComponent))]
public class BodyComponent : SharedBodyComponent
public sealed class BodyComponent : SharedBodyComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;

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@@ -9,7 +9,7 @@ namespace Content.Server.Body.Components
{
[RegisterComponent]
[ComponentReference(typeof(SharedBodyPartComponent))]
public class BodyPartComponent : SharedBodyPartComponent
public sealed class BodyPartComponent : SharedBodyPartComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;

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@@ -11,7 +11,7 @@ namespace Content.Server.Body.Components
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(SharedBodyScannerComponent))]
public class BodyScannerComponent : SharedBodyScannerComponent, IActivate
public sealed class BodyScannerComponent : SharedBodyScannerComponent, IActivate
{
[Dependency] private readonly IEntityManager _entMan = default!;

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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Body.Components
{
[RegisterComponent, Friend(typeof(BrainSystem))]
public class BrainComponent : Component
public sealed class BrainComponent : Component
{
}
}

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@@ -6,7 +6,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{
[RegisterComponent]
public class InternalsComponent : Component
public sealed class InternalsComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;

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@@ -15,7 +15,7 @@ namespace Content.Server.Body.Components
/// Handles metabolizing various reagents with given effects.
/// </summary>
[RegisterComponent, Friend(typeof(MetabolizerSystem))]
public class MetabolizerComponent : Component
public sealed class MetabolizerComponent : Component
{
public float AccumulatedFrametime = 0.0f;
@@ -74,7 +74,7 @@ namespace Content.Server.Body.Components
/// This allows metabolizers to remove certain groups much faster, or not at all.
/// </summary>
[DataDefinition]
public class MetabolismGroupEntry
public sealed class MetabolismGroupEntry
{
[DataField("id", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<MetabolismGroupPrototype>))]
public string Id = default!;

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@@ -10,7 +10,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.Body.Components
{
[RegisterComponent, Friend(typeof(StomachSystem))]
public class StomachComponent : Component
public sealed class StomachComponent : Component
{
public float AccumulatedFrameTime;
@@ -48,7 +48,7 @@ namespace Content.Server.Body.Components
/// <summary>
/// Used to track quantity changes when ingesting & digesting reagents
/// </summary>
public class ReagentDelta
public sealed class ReagentDelta
{
public readonly string ReagentId;
public readonly FixedPoint2 Quantity;

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@@ -8,7 +8,7 @@ namespace Content.Server.Body.Components;
[RegisterComponent]
[Friend(typeof(ThermalRegulatorSystem))]
public class ThermalRegulatorComponent : Component
public sealed class ThermalRegulatorComponent : Component
{
/// <summary>
/// Heat generated due to metabolism. It's generated via metabolism