Seal/abstract/virtual everything (#6739)

This commit is contained in:
mirrorcult
2022-02-16 00:23:23 -07:00
committed by GitHub
parent 4dfcacb86a
commit ec4d4688c7
1771 changed files with 2216 additions and 2164 deletions

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@@ -10,7 +10,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Construction
{
public partial class ConstructionSystem
public sealed partial class ConstructionSystem
{
private readonly HashSet<EntityUid> _constructionUpdateQueue = new();
@@ -498,7 +498,7 @@ namespace Content.Server.Construction
/// This event signals that a construction interaction's DoAfter has completed successfully.
/// This wraps the original event and also keeps some custom data that event handlers might need.
/// </summary>
private class ConstructionDoAfterComplete : EntityEventArgs
private sealed class ConstructionDoAfterComplete : EntityEventArgs
{
public readonly EntityUid TargetUid;
public readonly object WrappedEvent;
@@ -516,7 +516,7 @@ namespace Content.Server.Construction
/// This event signals that a construction interaction's DoAfter has failed or has been cancelled.
/// This wraps the original event and also keeps some custom data that event handlers might need.
/// </summary>
private class ConstructionDoAfterCancelled : EntityEventArgs
private sealed class ConstructionDoAfterCancelled : EntityEventArgs
{
public readonly EntityUid TargetUid;
public readonly object WrappedEvent;