Seal/abstract/virtual everything (#6739)
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@@ -10,7 +10,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Construction
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{
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public partial class ConstructionSystem
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public sealed partial class ConstructionSystem
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{
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private readonly HashSet<EntityUid> _constructionUpdateQueue = new();
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@@ -498,7 +498,7 @@ namespace Content.Server.Construction
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/// This event signals that a construction interaction's DoAfter has completed successfully.
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/// This wraps the original event and also keeps some custom data that event handlers might need.
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/// </summary>
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private class ConstructionDoAfterComplete : EntityEventArgs
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private sealed class ConstructionDoAfterComplete : EntityEventArgs
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{
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public readonly EntityUid TargetUid;
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public readonly object WrappedEvent;
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@@ -516,7 +516,7 @@ namespace Content.Server.Construction
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/// This event signals that a construction interaction's DoAfter has failed or has been cancelled.
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/// This wraps the original event and also keeps some custom data that event handlers might need.
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/// </summary>
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private class ConstructionDoAfterCancelled : EntityEventArgs
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private sealed class ConstructionDoAfterCancelled : EntityEventArgs
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{
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public readonly EntityUid TargetUid;
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public readonly object WrappedEvent;
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