Seal/abstract/virtual everything (#6739)
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@@ -9,7 +9,7 @@ using Robust.Shared.IoC;
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namespace Content.Server.DeviceNetwork.Systems
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{
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[UsedImplicitly]
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public class ApcNetworkSystem : EntitySystem
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public sealed class ApcNetworkSystem : EntitySystem
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{
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public override void Initialize()
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{
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@@ -13,7 +13,7 @@ namespace Content.Server.DeviceNetwork.Systems
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/// Device networking allows machines and devices to communicate with each other while adhering to restrictions like range or being connected to the same powernet.
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/// </summary>
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[UsedImplicitly]
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public class DeviceNetworkSystem : EntitySystem
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public sealed class DeviceNetworkSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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@@ -236,7 +236,7 @@ namespace Content.Server.DeviceNetwork.Systems
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/// Event raised before a device network packet is send.
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/// Subscribed to by other systems to prevent the packet from being sent.
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/// </summary>
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public class BeforePacketSentEvent : CancellableEntityEventArgs
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public sealed class BeforePacketSentEvent : CancellableEntityEventArgs
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{
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/// <summary>
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/// The EntityUid of the entity the packet was sent from.
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@@ -252,7 +252,7 @@ namespace Content.Server.DeviceNetwork.Systems
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/// <summary>
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/// Event raised when a device network packet gets sent.
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/// </summary>
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public class PacketSentEvent : EntityEventArgs
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public sealed class PacketSentEvent : EntityEventArgs
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{
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/// <summary>
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/// The frequency the packet is sent on.
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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.DeviceNetwork.Systems
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{
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[UsedImplicitly]
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public class WiredNetworkSystem : EntitySystem
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public sealed class WiredNetworkSystem : EntitySystem
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{
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public override void Initialize()
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{
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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.DeviceNetwork.Systems
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{
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[UsedImplicitly]
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public class WirelessNetworkSystem : EntitySystem
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public sealed class WirelessNetworkSystem : EntitySystem
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{
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public override void Initialize()
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{
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