Seal/abstract/virtual everything (#6739)
This commit is contained in:
@@ -32,7 +32,7 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameTicking
|
||||
{
|
||||
public partial class GameTicker
|
||||
public sealed partial class GameTicker
|
||||
{
|
||||
private const string ObserverPrototypeName = "MobObserver";
|
||||
|
||||
@@ -366,7 +366,7 @@ namespace Content.Server.GameTicking
|
||||
/// You can use this event to spawn a player off-station on late-join but also at round start.
|
||||
/// When this event is handled, the GameTicker will not perform its own player-spawning logic.
|
||||
/// </summary>
|
||||
public class PlayerBeforeSpawnEvent : HandledEntityEventArgs
|
||||
public sealed class PlayerBeforeSpawnEvent : HandledEntityEventArgs
|
||||
{
|
||||
public IPlayerSession Player { get; }
|
||||
public HumanoidCharacterProfile Profile { get; }
|
||||
@@ -389,7 +389,7 @@ namespace Content.Server.GameTicking
|
||||
/// You can use this to handle people late-joining, or to handle people being spawned at round start.
|
||||
/// Can be used to give random players a role, modify their equipment, etc.
|
||||
/// </summary>
|
||||
public class PlayerSpawnCompleteEvent : EntityEventArgs
|
||||
public sealed class PlayerSpawnCompleteEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Mob { get; }
|
||||
public IPlayerSession Player { get; }
|
||||
|
||||
Reference in New Issue
Block a user