Seal/abstract/virtual everything (#6739)

This commit is contained in:
mirrorcult
2022-02-16 00:23:23 -07:00
committed by GitHub
parent 4dfcacb86a
commit ec4d4688c7
1771 changed files with 2216 additions and 2164 deletions

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@@ -6,7 +6,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Light.EntitySystems
{
public class LitOnPoweredSystem : EntitySystem
public sealed class LitOnPoweredSystem : EntitySystem
{
public override void Initialize()
{

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@@ -6,7 +6,7 @@ using Robust.Shared.IoC;
namespace Content.Server.Light.EntitySystems
{
public class MatchboxSystem : EntitySystem
public sealed class MatchboxSystem : EntitySystem
{
public override void Initialize()
{

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@@ -14,7 +14,7 @@ using Robust.Shared.Player;
namespace Content.Server.Light.EntitySystems
{
public class MatchstickSystem : EntitySystem
public sealed class MatchstickSystem : EntitySystem
{
private HashSet<MatchstickComponent> _litMatches = new();
[Dependency]

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@@ -29,7 +29,7 @@ namespace Content.Server.Light.EntitySystems
/// <summary>
/// System for the PoweredLightComponens
/// </summary>
public class PoweredLightSystem : EntitySystem
public sealed class PoweredLightSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;

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@@ -12,7 +12,7 @@ using Robust.Shared.IoC;
namespace Content.Server.Light.EntitySystems
{
public class UnpoweredFlashlightSystem : EntitySystem
public sealed class UnpoweredFlashlightSystem : EntitySystem
{
public override void Initialize()
{