Seal/abstract/virtual everything (#6739)
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@@ -6,7 +6,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.Light.EntitySystems
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{
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public class LitOnPoweredSystem : EntitySystem
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public sealed class LitOnPoweredSystem : EntitySystem
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{
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public override void Initialize()
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{
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@@ -6,7 +6,7 @@ using Robust.Shared.IoC;
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namespace Content.Server.Light.EntitySystems
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{
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public class MatchboxSystem : EntitySystem
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public sealed class MatchboxSystem : EntitySystem
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{
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public override void Initialize()
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{
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@@ -14,7 +14,7 @@ using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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{
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public class MatchstickSystem : EntitySystem
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public sealed class MatchstickSystem : EntitySystem
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{
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private HashSet<MatchstickComponent> _litMatches = new();
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[Dependency]
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@@ -29,7 +29,7 @@ namespace Content.Server.Light.EntitySystems
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/// <summary>
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/// System for the PoweredLightComponens
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/// </summary>
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public class PoweredLightSystem : EntitySystem
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public sealed class PoweredLightSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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@@ -12,7 +12,7 @@ using Robust.Shared.IoC;
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namespace Content.Server.Light.EntitySystems
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{
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public class UnpoweredFlashlightSystem : EntitySystem
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public sealed class UnpoweredFlashlightSystem : EntitySystem
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{
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public override void Initialize()
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{
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