Seal/abstract/virtual everything (#6739)

This commit is contained in:
mirrorcult
2022-02-16 00:23:23 -07:00
committed by GitHub
parent 4dfcacb86a
commit ec4d4688c7
1771 changed files with 2216 additions and 2164 deletions

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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class SignalButtonComponent : Component
public sealed class SignalButtonComponent : Component
{
}
}

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@@ -4,7 +4,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class SignalLinkerComponent : Component
public sealed class SignalLinkerComponent : Component
{
[ViewVariables]
public (SignalTransmitterComponent transmitter, string port)? Port;

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@@ -8,7 +8,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class SignalReceiverComponent : Component
public sealed class SignalReceiverComponent : Component
{
[DataField("inputs")]
private List<SignalPort> _inputs = new();

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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class SignalSwitchComponent : Component
public sealed class SignalSwitchComponent : Component
{
public bool State;
}

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@@ -8,7 +8,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class SignalTransmitterComponent : Component
public sealed class SignalTransmitterComponent : Component
{
[DataField("outputs")]
private List<SignalPort> _outputs = new();

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@@ -3,7 +3,7 @@
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class TriggerOnSignalReceivedComponent : Component
public sealed class TriggerOnSignalReceivedComponent : Component
{
}
}

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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.Components
{
[RegisterComponent]
public class TwoWayLeverComponent : Component
public sealed class TwoWayLeverComponent : Component
{
public TwoWayLeverSignal State;

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@@ -2,7 +2,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.Events
{
public class InvokePortEvent : EntityEventArgs
public sealed class InvokePortEvent : EntityEventArgs
{
public readonly string Port;
public readonly object? Value;

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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.Events
{
public class LinkAttemptEvent : CancellableEntityEventArgs
public sealed class LinkAttemptEvent : CancellableEntityEventArgs
{
public readonly EntityUid Attemptee;
public readonly SignalTransmitterComponent TransmitterComponent;

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@@ -2,7 +2,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.Events
{
public class PortDisconnectedEvent : EntityEventArgs
public sealed class PortDisconnectedEvent : EntityEventArgs
{
public readonly string Port;

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@@ -2,7 +2,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.Events
{
public class SignalReceivedEvent : EntityEventArgs
public sealed class SignalReceivedEvent : EntityEventArgs
{
public readonly string Port;
public readonly object? Value;

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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.Events
{
public class SignalValueRequestedEvent : HandledEntityEventArgs
public sealed class SignalValueRequestedEvent : HandledEntityEventArgs
{
public readonly string Port;
public readonly Type Type;

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@@ -2,7 +2,7 @@ using System;
namespace Content.Server.MachineLinking.Exceptions
{
public class InvalidPortValueException : Exception
public sealed class InvalidPortValueException : Exception
{
}

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@@ -2,7 +2,7 @@
namespace Content.Server.MachineLinking.Exceptions
{
public class LinkAlreadyRegisteredException : Exception
public sealed class LinkAlreadyRegisteredException : Exception
{
}

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@@ -2,7 +2,7 @@ using System;
namespace Content.Server.MachineLinking.Exceptions
{
public class NoSignalValueProvidedException : Exception
public sealed class NoSignalValueProvidedException : Exception
{
}

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@@ -2,7 +2,7 @@ using System;
namespace Content.Server.MachineLinking.Exceptions
{
public class PortNotFoundException : Exception
public sealed class PortNotFoundException : Exception
{
}

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@@ -2,7 +2,7 @@
namespace Content.Server.MachineLinking.Models
{
public class SignalLink
public sealed class SignalLink
{
public readonly SignalTransmitterComponent TransmitterComponent;
public readonly SignalReceiverComponent ReceiverComponent;

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@@ -4,7 +4,7 @@ using Content.Server.MachineLinking.Exceptions;
namespace Content.Server.MachineLinking.Models
{
public class SignalLinkCollection
public sealed class SignalLinkCollection
{
private Dictionary<SignalTransmitterComponent, List<SignalLink>> _transmitterDict = new();
private Dictionary<SignalReceiverComponent, List<SignalLink>> _receiverDict = new();

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@@ -8,7 +8,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.MachineLinking.Models
{
[DataDefinition]
public class SignalPort
public sealed class SignalPort
{
[DataField("name", required: true)] public string Name { get; } = default!;
[DataField("type")] public Type? Type { get; }

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@@ -7,7 +7,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.System
{
[UsedImplicitly]
public class SignalButtonSystem : EntitySystem
public sealed class SignalButtonSystem : EntitySystem
{
public override void Initialize()
{

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@@ -18,7 +18,7 @@ using Robust.Shared.Utility;
namespace Content.Server.MachineLinking.System
{
public class SignalLinkerSystem : EntitySystem
public sealed class SignalLinkerSystem : EntitySystem
{
private InteractionSystem _interaction = default!;

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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.MachineLinking.System
{
public class SignalSwitchSystem : EntitySystem
public sealed class SignalSwitchSystem : EntitySystem
{
public override void Initialize()
{

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@@ -6,7 +6,7 @@ using Robust.Shared.IoC;
namespace Content.Server.MachineLinking.System
{
public class TriggerOnSignalReceivedSystem : EntitySystem
public sealed class TriggerOnSignalReceivedSystem : EntitySystem
{
[Dependency] private readonly TriggerSystem _trigger = default!;

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@@ -8,7 +8,7 @@ using Robust.Shared.IoC;
namespace Content.Server.MachineLinking.System
{
public class TwoWayLeverSystem : EntitySystem
public sealed class TwoWayLeverSystem : EntitySystem
{
public override void Initialize()
{