Seal/abstract/virtual everything (#6739)
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@@ -2,7 +2,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Events
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{
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public class InvokePortEvent : EntityEventArgs
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public sealed class InvokePortEvent : EntityEventArgs
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{
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public readonly string Port;
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public readonly object? Value;
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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Events
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{
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public class LinkAttemptEvent : CancellableEntityEventArgs
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public sealed class LinkAttemptEvent : CancellableEntityEventArgs
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{
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public readonly EntityUid Attemptee;
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public readonly SignalTransmitterComponent TransmitterComponent;
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@@ -2,7 +2,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Events
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{
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public class PortDisconnectedEvent : EntityEventArgs
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public sealed class PortDisconnectedEvent : EntityEventArgs
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{
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public readonly string Port;
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@@ -2,7 +2,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Events
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{
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public class SignalReceivedEvent : EntityEventArgs
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public sealed class SignalReceivedEvent : EntityEventArgs
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{
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public readonly string Port;
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public readonly object? Value;
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@@ -3,7 +3,7 @@ using Robust.Shared.GameObjects;
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namespace Content.Server.MachineLinking.Events
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{
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public class SignalValueRequestedEvent : HandledEntityEventArgs
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public sealed class SignalValueRequestedEvent : HandledEntityEventArgs
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{
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public readonly string Port;
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public readonly Type Type;
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