Seal/abstract/virtual everything (#6739)

This commit is contained in:
mirrorcult
2022-02-16 00:23:23 -07:00
committed by GitHub
parent 4dfcacb86a
commit ec4d4688c7
1771 changed files with 2216 additions and 2164 deletions

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@@ -18,7 +18,7 @@ using Robust.Shared.Player;
namespace Content.Server.Nutrition.EntitySystems
{
[UsedImplicitly]
public class CreamPieSystem : SharedCreamPieSystem
public sealed class CreamPieSystem : SharedCreamPieSystem
{
[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
[Dependency] private readonly SpillableSystem _spillableSystem = default!;

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@@ -30,7 +30,7 @@ using Robust.Shared.Utility;
namespace Content.Server.Nutrition.EntitySystems
{
[UsedImplicitly]
public class DrinkSystem : EntitySystem
public sealed class DrinkSystem : EntitySystem
{
[Dependency] private readonly FoodSystem _foodSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;

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@@ -5,7 +5,7 @@ using Robust.Shared.IoC;
namespace Content.Server.Nutrition.EntitySystems
{
public class ForcefeedOnCollideSystem : EntitySystem
public sealed class ForcefeedOnCollideSystem : EntitySystem
{
[Dependency] private readonly FoodSystem _foodSystem = default!;

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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Nutrition.EntitySystems
{
[UsedImplicitly]
public class HungerSystem : EntitySystem
public sealed class HungerSystem : EntitySystem
{
private float _accumulatedFrameTime;

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@@ -16,7 +16,7 @@ using Robust.Shared.Player;
namespace Content.Server.Nutrition.EntitySystems
{
internal class SliceableFoodSystem : EntitySystem
internal sealed class SliceableFoodSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;

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@@ -6,7 +6,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Nutrition.EntitySystems
{
public partial class SmokingSystem
public sealed partial class SmokingSystem
{
private void InitializeCigars()
{

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@@ -17,7 +17,7 @@ using Robust.Shared.IoC;
namespace Content.Server.Nutrition.EntitySystems
{
public partial class SmokingSystem : EntitySystem
public sealed partial class SmokingSystem : EntitySystem
{
[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
@@ -127,7 +127,7 @@ namespace Content.Server.Nutrition.EntitySystems
/// <summary>
/// Directed event raised when the smokable solution is empty.
/// </summary>
public class SmokableSolutionEmptyEvent : EntityEventArgs
public sealed class SmokableSolutionEmptyEvent : EntityEventArgs
{
}
}

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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Nutrition.EntitySystems
{
[UsedImplicitly]
public class ThirstSystem : EntitySystem
public sealed class ThirstSystem : EntitySystem
{
private float _accumulatedFrameTime;

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@@ -14,7 +14,7 @@ namespace Content.Server.Nutrition.EntitySystems
/// <summary>
/// Handles usage of the utensils on the food items
/// </summary>
internal class UtensilSystem : EntitySystem
internal sealed class UtensilSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _robustRandom = default!;
[Dependency] private readonly FoodSystem _foodSystem = default!;