Seal/abstract/virtual everything (#6739)
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@@ -8,7 +8,7 @@ namespace Content.Server.Objectives.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class DieCondition : IObjectiveCondition
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public sealed class DieCondition : IObjectiveCondition
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{
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private Mind.Mind? _mind;
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@@ -12,7 +12,7 @@ namespace Content.Server.Objectives.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class KillRandomPersonCondition : KillPersonCondition
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public sealed class KillRandomPersonCondition : KillPersonCondition
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{
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public override IObjectiveCondition GetAssigned(Mind.Mind mind)
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{
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@@ -14,7 +14,7 @@ using Content.Server.Roles;
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namespace Content.Server.Objectives.Conditions
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{
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[DataDefinition]
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public class RandomTraitorAliveCondition : IObjectiveCondition
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public sealed class RandomTraitorAliveCondition : IObjectiveCondition
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{
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protected Mind.Mind? Target;
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@@ -8,7 +8,7 @@ namespace Content.Server.Objectives.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class StayAliveCondition : IObjectiveCondition
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public sealed class StayAliveCondition : IObjectiveCondition
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{
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private Mind.Mind? _mind;
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@@ -16,7 +16,7 @@ namespace Content.Server.Objectives.Conditions
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{
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[UsedImplicitly]
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[DataDefinition]
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public class StealCondition : IObjectiveCondition, ISerializationHooks
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public sealed class StealCondition : IObjectiveCondition, ISerializationHooks
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{
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private Mind.Mind? _mind;
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[DataField("prototype")] private string _prototypeId = string.Empty;
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