Seal/abstract/virtual everything (#6739)
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@@ -14,7 +14,7 @@ namespace Content.Server.PneumaticCannon
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// TODO: ideally, this and most of the actual firing code doesn't need to exist, and guns can be flexible enough
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// to handle shooting things that aren't ammo (just firing any entity)
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[RegisterComponent, Friend(typeof(PneumaticCannonSystem))]
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public class PneumaticCannonComponent : Component
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public sealed class PneumaticCannonComponent : Component
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{
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[ViewVariables]
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public ContainerSlot GasTankSlot = default!;
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@@ -29,7 +29,7 @@ using Robust.Shared.Random;
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namespace Content.Server.PneumaticCannon
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{
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public class PneumaticCannonSystem : EntitySystem
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public sealed class PneumaticCannonSystem : EntitySystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly StunSystem _stun = default!;
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