Seal/abstract/virtual everything (#6739)

This commit is contained in:
mirrorcult
2022-02-16 00:23:23 -07:00
committed by GitHub
parent 4dfcacb86a
commit ec4d4688c7
1771 changed files with 2216 additions and 2164 deletions

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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Power.Components
{
[RegisterComponent]
public class ActivatableUIRequiresPowerComponent : Component
public sealed class ActivatableUIRequiresPowerComponent : Component
{
}
}

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@@ -13,7 +13,7 @@ namespace Content.Server.Power.Components;
[RegisterComponent]
[Friend(typeof(ApcSystem))]
public class ApcComponent : BaseApcNetComponent
public sealed class ApcComponent : BaseApcNetComponent
{
[DataField("onReceiveMessageSound")]
public SoundSpecifier OnReceiveMessageSound = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");

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@@ -7,7 +7,7 @@ namespace Content.Server.Power.Components
{
[RegisterComponent]
[ComponentProtoName("PowerProvider")]
public class ApcPowerProviderComponent : BaseApcNetComponent
public sealed class ApcPowerProviderComponent : BaseApcNetComponent
{
[ViewVariables] public List<ApcPowerReceiverComponent> LinkedReceivers { get; } = new();

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@@ -21,7 +21,7 @@ namespace Content.Server.Power.Components
/// </summary>
[RegisterComponent]
#pragma warning disable 618
public class ApcPowerReceiverComponent : Component, IExamine
public sealed class ApcPowerReceiverComponent : Component, IExamine
#pragma warning restore 618
{
[Dependency] private readonly IEntityManager _entMan = default!;
@@ -105,7 +105,7 @@ namespace Content.Server.Power.Components
}
#pragma warning disable 618
public class PowerChangedMessage : ComponentMessage
public sealed class PowerChangedMessage : ComponentMessage
#pragma warning restore 618
{
public readonly bool Powered;

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@@ -7,7 +7,7 @@ namespace Content.Server.Power.Components
/// Connects the loading side of a <see cref="BatteryComponent"/> to a non-APC power network.
/// </summary>
[RegisterComponent]
public class BatteryChargerComponent : BasePowerNetComponent
public sealed class BatteryChargerComponent : BasePowerNetComponent
{
protected override void AddSelfToNet(IPowerNet net)
{

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@@ -11,6 +11,7 @@ namespace Content.Server.Power.Components
/// Battery node on the pow3r network. Needs other components to connect to actual networks.
/// </summary>
[RegisterComponent]
[Virtual]
public class BatteryComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;

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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Power.Components
{
[RegisterComponent]
public class BatteryDischargerComponent : BasePowerNetComponent
public sealed class BatteryDischargerComponent : BasePowerNetComponent
{
protected override void AddSelfToNet(IPowerNet net)
{

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@@ -10,7 +10,7 @@ namespace Content.Server.Power.Components
/// Self-recharging battery.
/// </summary>
[RegisterComponent]
public class BatterySelfRechargerComponent : Component
public sealed class BatterySelfRechargerComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)] [DataField("autoRecharge")] public bool AutoRecharge { get; set; }

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@@ -13,7 +13,7 @@ namespace Content.Server.Power.Components
/// </summary>
[RegisterComponent]
[Friend(typeof(CableSystem))]
public class CableComponent : Component
public sealed class CableComponent : Component
{
[DataField("cableDroppedOnCutPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public readonly string CableDroppedOnCutPrototype = "CableHVStack1";

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@@ -9,7 +9,7 @@ namespace Content.Server.Power.Components
{
[RegisterComponent]
#pragma warning disable 618
public class ExaminableBatteryComponent : Component, IExamine
public sealed class ExaminableBatteryComponent : Component, IExamine
#pragma warning restore 618
{
[Dependency] private readonly IEntityManager _entityManager = default!;

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@@ -9,7 +9,7 @@ namespace Content.Server.Power.Components
{
[RegisterComponent]
[Friend(typeof(ExtensionCableSystem))]
public class ExtensionCableProviderComponent : Component
public sealed class ExtensionCableProviderComponent : Component
{
/// <summary>
/// The max distance this can connect to <see cref="ExtensionCableReceiverComponent"/>s from.

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@@ -8,7 +8,7 @@ namespace Content.Server.Power.Components
{
[RegisterComponent]
[Friend(typeof(ExtensionCableSystem))]
public class ExtensionCableReceiverComponent : Component
public sealed class ExtensionCableReceiverComponent : Component
{
[ViewVariables]
public ExtensionCableProviderComponent? Provider { get; set; }

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@@ -10,7 +10,7 @@ namespace Content.Server.Power.Components
/// Draws power directly from an MV or HV wire it is on top of.
/// </summary>
[RegisterComponent]
public class PowerConsumerComponent : BaseNetConnectorComponent<IBasePowerNet>
public sealed class PowerConsumerComponent : BaseNetConnectorComponent<IBasePowerNet>
{
/// <summary>
/// How much power this needs to be fully powered.

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@@ -7,7 +7,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
{
[RegisterComponent]
public class PowerSupplierComponent : BasePowerNetComponent
public sealed class PowerSupplierComponent : BasePowerNetComponent
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("supplyRate")]

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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
public class BatterySystem : EntitySystem
public sealed class BatterySystem : EntitySystem
{
public override void Initialize()
{

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@@ -65,7 +65,7 @@ public sealed partial class CableSystem : EntitySystem
}
}
public class CuttingFinishedEvent : EntityEventArgs
public sealed class CuttingFinishedEvent : EntityEventArgs
{
public EntityUid User;

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@@ -260,7 +260,7 @@ namespace Content.Server.Power.EntitySystems
/// <summary>
/// Sent when a <see cref="ExtensionCableProviderComponent"/> connects to a <see cref="ExtensionCableReceiverComponent"/>
/// </summary>
public class ProviderConnectedEvent : EntityEventArgs
public sealed class ProviderConnectedEvent : EntityEventArgs
{
/// <summary>
/// The <see cref="ExtensionCableProviderComponent"/> that connected.
@@ -275,7 +275,7 @@ namespace Content.Server.Power.EntitySystems
/// <summary>
/// Sent when a <see cref="ExtensionCableProviderComponent"/> disconnects from a <see cref="ExtensionCableReceiverComponent"/>
/// </summary>
public class ProviderDisconnectedEvent : EntityEventArgs
public sealed class ProviderDisconnectedEvent : EntityEventArgs
{
/// <summary>
/// The <see cref="ExtensionCableProviderComponent"/> that disconnected.
@@ -290,7 +290,7 @@ namespace Content.Server.Power.EntitySystems
/// <summary>
/// Sent when a <see cref="ExtensionCableReceiverComponent"/> connects to a <see cref="ExtensionCableProviderComponent"/>
/// </summary>
public class ReceiverConnectedEvent : EntityEventArgs
public sealed class ReceiverConnectedEvent : EntityEventArgs
{
/// <summary>
/// The <see cref="ExtensionCableReceiverComponent"/> that connected.
@@ -305,7 +305,7 @@ namespace Content.Server.Power.EntitySystems
/// <summary>
/// Sent when a <see cref="ExtensionCableReceiverComponent"/> disconnects from a <see cref="ExtensionCableProviderComponent"/>
/// </summary>
public class ReceiverDisconnectedEvent : EntityEventArgs
public sealed class ReceiverDisconnectedEvent : EntityEventArgs
{
/// <summary>
/// The <see cref="ExtensionCableReceiverComponent"/> that disconnected.

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@@ -17,7 +17,7 @@ namespace Content.Server.Power.EntitySystems
/// Manages power networks, power state, and all power components.
/// </summary>
[UsedImplicitly]
public class PowerNetSystem : EntitySystem
public sealed class PowerNetSystem : EntitySystem
{
private readonly PowerState _powerState = new();
private readonly HashSet<PowerNet> _powerNetReconnectQueue = new();

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@@ -31,7 +31,7 @@ namespace Content.Server.Power.NodeGroups
[NodeGroup(NodeGroupID.Apc)]
[UsedImplicitly]
public class ApcNet : BaseNetConnectorNodeGroup<IApcNet>, IApcNet
public sealed class ApcNet : BaseNetConnectorNodeGroup<IApcNet>, IApcNet
{
private readonly PowerNetSystem _powerNetSystem = EntitySystem.Get<PowerNetSystem>();

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@@ -30,7 +30,7 @@ namespace Content.Server.Power.NodeGroups
[NodeGroup(NodeGroupID.HVPower, NodeGroupID.MVPower)]
[UsedImplicitly]
public class PowerNet : BaseNetConnectorNodeGroup<IPowerNet>, IPowerNet
public sealed class PowerNet : BaseNetConnectorNodeGroup<IPowerNet>, IPowerNet
{
private readonly PowerNetSystem _powerNetSystem = EntitySystem.Get<PowerNetSystem>();

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@@ -11,6 +11,7 @@ namespace Content.Server.Power.Nodes
/// Type of node that connects to a <see cref="CableNode"/> below it.
/// </summary>
[DataDefinition]
[Virtual]
public class CableDeviceNode : Node
{
public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,

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@@ -9,7 +9,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Power.Nodes
{
[DataDefinition]
public class CableNode : Node
public sealed class CableNode : Node
{
public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,
EntityQuery<NodeContainerComponent> nodeQuery,

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@@ -9,7 +9,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Power.Nodes
{
[DataDefinition]
public class CableTerminalNode : CableDeviceNode
public sealed class CableTerminalNode : CableDeviceNode
{
public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,
EntityQuery<NodeContainerComponent> nodeQuery,

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@@ -8,7 +8,7 @@ using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Power.Nodes
{
[DataDefinition]
public class CableTerminalPortNode : Node
public sealed class CableTerminalPortNode : Node
{
public override IEnumerable<Node> GetReachableNodes(TransformComponent xform,
EntityQuery<NodeContainerComponent> nodeQuery,

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@@ -4,7 +4,7 @@ using Robust.Shared.GameObjects;
namespace Content.Server.Power.SMES
{
[UsedImplicitly]
internal class PowerSmesSystem : EntitySystem
internal sealed class PowerSmesSystem : EntitySystem
{
public override void Update(float frameTime)
{

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@@ -16,7 +16,7 @@ namespace Content.Server.Power.SMES
/// Code interfacing with the powernet is handled in <see cref="BatteryStorageComponent"/> and <see cref="BatteryDischargerComponent"/>.
/// </summary>
[RegisterComponent]
public class SmesComponent : Component
public sealed class SmesComponent : Component
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;

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@@ -8,7 +8,7 @@ using Robust.Shared.IoC;
namespace Content.Server.Power
{
[AdminCommand(AdminFlags.Admin)]
public class SetBatteryPercentCommand : IConsoleCommand
public sealed class SetBatteryPercentCommand : IConsoleCommand
{
public string Command => "setbatterypercent";
public string Description => "Drains or recharges a battery by entity uid and percentage, i.e.: forall with Battery do setbatterypercent $ID 0";