Seal/abstract/virtual everything (#6739)
This commit is contained in:
@@ -19,7 +19,7 @@ namespace Content.Server.Projectiles.Components
|
||||
/// Lasers etc.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class HitscanComponent : Component
|
||||
public sealed class HitscanComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IEntityManager _entMan = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Content.Server.Projectiles.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedProjectileComponent))]
|
||||
public class ProjectileComponent : SharedProjectileComponent
|
||||
public sealed class ProjectileComponent : SharedProjectileComponent
|
||||
{
|
||||
[DataField("damage", required: true)]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
|
||||
Reference in New Issue
Block a user